- float dx = mEndPosition.x - mStartPosition.x;
- float dy = mEndPosition.y - mStartPosition.y;
- Matrix3 alignMatrix( dy, -dx, 0.f, dx, dy, 0.f, mStartPosition.x, mStartPosition.y, 1.f );
+ float dx = mEndPosition.x - mStartPosition.x;
+ float dy = mEndPosition.y - mStartPosition.y;
+ Matrix3 alignMatrix(dy, -dx, 0.f, dx, dy, 0.f, mStartPosition.x, mStartPosition.y, 1.f);