- // vertex shader for gradient units as OBJECT_BOUNDING_BOX
- SHADER_GRADIENT_VISUAL_BOUNDING_BOX_SHADER_VERT,
-
- // vertex shader for gradient units as USER_SPACE
- SHADER_GRADIENT_VISUAL_USER_SPACE_SHADER_VERT,
-
- // vertex shader for gradient units as OBJECT_BOUNDING_BOX with corner radius
- SHADER_GRADIENT_VISUAL_BOUNDING_BOX_ROUNDED_CORNER_SHADER_VERT,
-
- // vertex shader for gradient units as USER_SPACE with corner radius
- SHADER_GRADIENT_VISUAL_USER_SPACE_ROUNDED_CORNER_SHADER_VERT};
-
-const std::string_view FRAGMENT_SHADER[] =
- {
- // fragment shader for linear gradient
- SHADER_GRADIENT_VISUAL_LINEAR_SHADER_FRAG,
-
- // fragment shader for radial gradient
- SHADER_GRADIENT_VISUAL_RADIAL_SHADER_FRAG,
-
- // fragment shader for linear gradient with corner radius
- SHADER_GRADIENT_VISUAL_LINEAR_ROUNDED_CORNER_SHADER_FRAG,
-
- // fragment shader for radial gradient with corner radius
- SHADER_GRADIENT_VISUAL_RADIAL_ROUNDED_CORNER_SHADER_FRAG};
+ VisualFactoryCache::GRADIENT_SHADER_LINEAR_BOUNDING_BOX,
+ VisualFactoryCache::GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_CORNER,
+ VisualFactoryCache::GRADIENT_SHADER_LINEAR_BOUNDING_BOX_BORDERLINE,
+ VisualFactoryCache::GRADIENT_SHADER_LINEAR_BOUNDING_BOX_ROUNDED_BORDERLINE,
+ VisualFactoryCache::GRADIENT_SHADER_LINEAR_USER_SPACE,
+ VisualFactoryCache::GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_CORNER,
+ VisualFactoryCache::GRADIENT_SHADER_LINEAR_USER_SPACE_BORDERLINE,
+ VisualFactoryCache::GRADIENT_SHADER_LINEAR_USER_SPACE_ROUNDED_BORDERLINE,
+ VisualFactoryCache::GRADIENT_SHADER_RADIAL_BOUNDING_BOX,
+ VisualFactoryCache::GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_CORNER,
+ VisualFactoryCache::GRADIENT_SHADER_RADIAL_BOUNDING_BOX_BORDERLINE,
+ VisualFactoryCache::GRADIENT_SHADER_RADIAL_BOUNDING_BOX_ROUNDED_BORDERLINE,
+ VisualFactoryCache::GRADIENT_SHADER_RADIAL_USER_SPACE,
+ VisualFactoryCache::GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_CORNER,
+ VisualFactoryCache::GRADIENT_SHADER_RADIAL_USER_SPACE_BORDERLINE,
+ VisualFactoryCache::GRADIENT_SHADER_RADIAL_USER_SPACE_ROUNDED_BORDERLINE,
+};
+
+// enum of required list when we select shader
+enum GradientVisualRequireFlag
+{
+ DEFAULT = 0,
+ ROUNDED_CORNER = 1 << 0,
+ BORDERLINE = 1 << 1,
+ USER_SPACE = 1 << 2,
+ RADIAL = 1 << 3,
+};