+ // Only add the renderer if it's not fully transparent
+ // We cannot avoid creating a renderer as it's used in the base class
+ if( mRenderIfTransparent || mImpl->mMixColor.a > 0.0f )
+ {
+ actor.AddRenderer( mImpl->mRenderer );
+ }
+
+ // Color Visual generated and ready to display
+ ResourceReady( Toolkit::Visual::ResourceStatus::READY );