const char* VERTEX_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
attribute mediump vec2 aDrift;\n
const char* VERTEX_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
attribute mediump vec2 aDrift;\n