- * @brief Sets the progress of the animation.
- * @param[in] progress The new progress as a normalized value between [0,1] or between the play range if specified.
+ * @brief Sets the current frame number of the animation.
+ * @param[in] frameNumber The new frame number between [0, the maximum frame number] or between the play range if specified.
+ */
+ void SetCurrentFrameNumber( uint32_t frameNumber );
+
+ /**
+ * @brief Retrieves the current frame number of the animation.
+ * @return The current frame number
+ */
+ uint32_t GetCurrentFrameNumber() const;
+
+ /**
+ * @brief Retrieves the total frame number of the animation.
+ * @return The total frame number
+ */
+ uint32_t GetTotalFrameNumber() const;
+
+ /**
+ * @brief Gets the default size of the file,.
+ * @return The default size of the file
+ */
+ void GetDefaultSize( uint32_t& width, uint32_t& height ) const;
+
+ /**
+ * @brief Sets the stop behavior of the animation. This is performed when the animation is stopped.
+ * @param[in] stopBehavior The stop behavior
+ */
+ void SetStopBehavior( DevelImageVisual::StopBehavior::Type stopBehavior );
+
+ /**
+ * @brief Sets the looping mode.
+ * Animation plays forwards and then restarts from the beginning or runs backwards again.
+ * @param[in] loopingMode The looping mode