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[dali_1.9.3] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
animated-vector-image
/
vector-animation-task.h
diff --git
a/dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h
b/dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h
index
4f6f83a
..
f2e3042
100644
(file)
--- a/
dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h
+++ b/
dali-toolkit/internal/visuals/animated-vector-image/vector-animation-task.h
@@
-64,6
+64,11
@@
public:
virtual ~VectorAnimationTask();
/**
virtual ~VectorAnimationTask();
/**
+ * @brief Finalizes the task.
+ */
+ void Finalize();
+
+ /**
* @brief Sets the renderer used to display the result image.
*
* @param[in] renderer The renderer used to display the result image
* @brief Sets the renderer used to display the result image.
*
* @param[in] renderer The renderer used to display the result image
@@
-112,11
+117,10
@@
public:
/**
* @brief Set the playing range in frame number.
/**
* @brief Set the playing range in frame number.
- * @param[in] startFrame The frame number to specify minimum progress.
- * @param[in] endFrame The frame number to specify maximum progress.
+ * @param[in] playRange The array to specify minimum and maximum progress.
* The animation will play between those values.
*/
* The animation will play between those values.
*/
- void SetPlayRange(
uint32_t startFrame, uint32_t endFram
e );
+ void SetPlayRange(
Property::Array& playRang
e );
/**
* @brief Gets the playing range in frame number.
/**
* @brief Gets the playing range in frame number.