+ * @brief Enable looping for 'count' repeats. -1 means to repeat forever.
+ * @param[in] count The number of times to loop
+ */
+ void SetLoopCount(int32_t count);
+
+ /**
+ * @brief Set the playing range in frame number.
+ * @param[in] playRange The array to specify minimum and maximum progress.
+ * The animation will play between those values.
+ */
+ void SetPlayRange(const Property::Array& playRange);
+
+ /**
+ * @brief Sets the current frame number of the animation.
+ * @param[in] frameNumber The new frame number between [0, the maximum frame number] or between the play range if specified.
+ */
+ void SetCurrentFrameNumber(uint32_t frameNumber);
+
+ /**
+ * @brief Sets the stop behavior of the animation. This is performed when the animation is stopped.
+ * @param[in] stopBehavior The stop behavior
+ */
+ void SetStopBehavior(DevelImageVisual::StopBehavior::Type stopBehavior);
+
+ /**
+ * @brief Sets the looping mode.
+ * Animation plays forwards and then restarts from the beginning or runs backwards again.
+ * @param[in] loopingMode The looping mode