+void VectorAnimationTask::TaskCompleted(VectorAnimationTaskPtr task)
+{
+ mVectorAnimationThread.OnTaskCompleted(task, task->IsRasterized(), task->IsAnimating());
+}
+
+bool VectorAnimationTask::IsRasterized()
+{
+ return mRasterized;
+}
+
+bool VectorAnimationTask::IsAnimating()
+{
+ return mKeepAnimation;
+}
+
+bool VectorAnimationTask::Load(bool synchronousLoading)