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[dali_2.3.42] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
animated-vector-image
/
animated-vector-image-visual.h
diff --git
a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h
b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h
index
748f427
..
183ea2c
100644
(file)
--- a/
dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h
+++ b/
dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h
@@
-158,7
+158,7
@@
protected:
/**
* @copydoc Visual::Base::OnDoActionExtension
*/
/**
* @copydoc Visual::Base::OnDoActionExtension
*/
- void OnDoActionExtension(const Property::Index actionId,
Dali::Any
attributes) override;
+ void OnDoActionExtension(const Property::Index actionId,
const Dali::Any&
attributes) override;
private:
/**
private:
/**
@@
-214,12
+214,7
@@
private:
/**
* @brief Callback when the visibility of the actor is changed.
*/
/**
* @brief Callback when the visibility of the actor is changed.
*/
- void OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type);
-
- /**
- * @brief Callback when the visibility of the window is changed.
- */
- void OnWindowVisibilityChanged(Window window, bool visible);
+ void OnControlInheritedVisibilityChanged(Actor actor, bool visible);
/**
* @brief Callback when the event is processed.
/**
* @brief Callback when the event is processed.
@@
-233,7
+228,6
@@
private:
AnimatedVectorImageVisual& operator=(const AnimatedVectorImageVisual& visual) = delete;
private:
AnimatedVectorImageVisual& operator=(const AnimatedVectorImageVisual& visual) = delete;
private:
- WeakHandle<Window> mPlacementWindow;
VisualUrl mImageUrl;
VectorAnimationTask::AnimationData mAnimationData;
VectorAnimationTaskPtr mVectorAnimationTask;
VisualUrl mImageUrl;
VectorAnimationTask::AnimationData mAnimationData;
VectorAnimationTaskPtr mVectorAnimationTask;
@@
-246,6
+240,7
@@
private:
WeakHandle<Actor> mPlacementActor;
DevelImageVisual::PlayState::Type mPlayState;
CallbackBase* mEventCallback; // Not owned
WeakHandle<Actor> mPlacementActor;
DevelImageVisual::PlayState::Type mPlayState;
CallbackBase* mEventCallback; // Not owned
+ float mFrameSpeedFactor;
uint32_t mLastSentPlayStateId;
uint32_t mLastSentPlayStateId;