- if( !mVectorRasterizeThread )
- {
- uint32_t width = static_cast< uint32_t >( visualSize.width );
- uint32_t height = static_cast< uint32_t >( visualSize.height );
-
- mVectorRasterizeThread = std::unique_ptr< VectorRasterizeThread >( new VectorRasterizeThread( mUrl.GetUrl(), mImpl->mRenderer, width, height ) );
-
- mVectorRasterizeThread->SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) );
- mVectorRasterizeThread->Start();
-
- if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY )
- {
- mVectorRasterizeThread->StartAnimation();
- DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::CONTINUOUSLY );
- }
- else
- {
- // Render one frame
- mVectorRasterizeThread->RenderFrame();
- }
- }
- else
+ uint32_t width = static_cast< uint32_t >( visualSize.width );
+ uint32_t height = static_cast< uint32_t >( visualSize.height );
+
+ mVectorRasterizeThread.SetSize( width, height );
+ }
+
+ if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY )
+ {
+ mVectorRasterizeThread.PlayAnimation();
+
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
+ }
+ else
+ {
+ // Render one frame
+ mVectorRasterizeThread.RenderFrame();
+ }
+
+ if( mVectorRasterizeThread.IsResourceReady() )
+ {
+ Actor actor = mPlacementActor.GetHandle();
+ if( actor )