*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
#include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
#include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
// stop behavior
const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
// stop behavior
void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
{
// url already passed in from constructor
void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
{
// url already passed in from constructor
TextureSet textureSet = TextureSet::New();
mImpl->mRenderer.SetTextures(textureSet);
// Register transform properties
TextureSet textureSet = TextureSet::New();
mImpl->mRenderer.SetTextures(textureSet);
// Register transform properties
mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
actor.AddRenderer(mImpl->mRenderer);
ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
actor.AddRenderer(mImpl->mRenderer);
ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);