+ else
+ {
+ mLoadFailed = status == VectorAnimationTask::ResourceStatus::FAILED ? true : false;
+
+ // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
+ Actor actor = mPlacementActor.GetHandle();
+ if(actor && !mRendererAdded)
+ {
+ if(!mLoadFailed)
+ {
+ actor.AddRenderer(mImpl->mRenderer);
+ ResourceReady(Toolkit::Visual::ResourceStatus::READY);
+ }
+ else
+ {
+ Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
+ mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
+ actor.AddRenderer(mImpl->mRenderer);
+ ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
+ }
+
+ mRendererAdded = true;
+ }
+ }
+
+ DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "Renderer is added (status = %d) [%p]\n", status, this);