* batch and cache sizes. The cache is as large as the number of urls.
*/
ImageCache( TextureManager& textureManager,
* batch and cache sizes. The cache is as large as the number of urls.
*/
ImageCache( TextureManager& textureManager,
ImageCache::FrameReadyObserver& observer,
unsigned int batchSize );
ImageCache::FrameReadyObserver& observer,
unsigned int batchSize );