- Animation animation;
- Property::Index index;
- int loop_count; ///< if < 0, loop unlimited. else, loop loop_count times.
- float delay; ///< delay time. if > 0, wait 'delay' seconds. else, play animation at '-delay' seconds.
- bool forward; ///< True if AnimationParameter::DirectionType::Type is FORWARD
- bool auto_mirror; ///< True if AnimationParameter::LoopType::Type is MIRROR
+ Animation animation;
+ Property::Index index;
+ int loop_count; ///< if < 0, loop unlimited. else, loop loop_count times.
+ float delay; ///< delay time. if > 0, wait 'delay' seconds. else, play animation at '-delay' seconds.
+ bool forward; ///< True if AnimationParameter::DirectionType::Type is FORWARD
+ bool auto_mirror; ///< True if AnimationParameter::LoopType::Type is MIRROR