- mAnimation.AnimateTo( Property( mBoxes[ idx ], Actor::Property::ORIENTATION ), Quaternion( Radian( -angle ), Vector3::YAXIS ),
- AlphaFunction::EASE_OUT_SINE, TimePeriod( delay, thirdAnimationDuration ) );
- mAnimation.AnimateBy( Property( mBoxes[idx], Actor::Property::POSITION ), Vector3( 0.f, 0.f, -mCubeDisplacement ),
- AlphaFunction::BOUNCE, TimePeriod( delay, thirdAnimationDuration ) );
+ mAnimation.AnimateTo(Property(mBoxes[idx], Actor::Property::ORIENTATION), Quaternion(Radian(-angle), Vector3::YAXIS), AlphaFunction::EASE_OUT_SINE, TimePeriod(delay, thirdAnimationDuration));
+ mAnimation.AnimateBy(Property(mBoxes[idx], Actor::Property::POSITION), Vector3(0.f, 0.f, -mCubeDisplacement), AlphaFunction::BOUNCE, TimePeriod(delay, thirdAnimationDuration));