- float delay = thirdAnimationDuration * CalculateDelay(x*mTileSize.width,y*mTileSize.height);
-
- mAnimation.RotateTo( mBoxes[idx], Degree( -angle ), Vector3::YAXIS,
- AlphaFunctions::EaseOutSine, delay, thirdAnimationDuration );
- mAnimation.MoveBy( mBoxes[idx], Vector3(0.f,0.f,-mCubeDisplacement),
- AlphaFunctions::Bounce, delay, thirdAnimationDuration );
- mAnimation.ColorTo( mTiles[anotherIndex][idx], HALF_BRIGHTNESS,
- AlphaFunctions::EaseOut, delay, thirdAnimationDuration );
- mAnimation.ColorTo( mTiles[mContainerIndex][idx], FULL_BRIGHTNESS,
- AlphaFunctions::EaseIn, delay, thirdAnimationDuration );
+ float delay = thirdAnimationDuration * CalculateDelay( x * mTileSize.width, y * mTileSize.height, forward );
+
+ mAnimation.AnimateTo( Property( mBoxes[ idx ], Actor::Property::ORIENTATION ), Quaternion( Radian( -angle ), Vector3::YAXIS ),
+ AlphaFunction::EASE_OUT_SINE, TimePeriod( delay, thirdAnimationDuration ) );
+ mAnimation.AnimateBy( Property( mBoxes[idx], Actor::Property::POSITION ), Vector3( 0.f, 0.f, -mCubeDisplacement ),
+ AlphaFunction::BOUNCE, TimePeriod( delay, thirdAnimationDuration ) );
+
+ mAnimation.AnimateTo( Property( mCurrentTiles[ idx ], Actor::Property::COLOR ), HALF_BRIGHTNESS,
+ AlphaFunction::EASE_OUT, TimePeriod( delay, thirdAnimationDuration ) );
+ mAnimation.AnimateTo( Property( mTargetTiles[ idx ], Actor::Property::COLOR ), FULL_BRIGHTNESS,
+ AlphaFunction::EASE_IN, TimePeriod( delay, thirdAnimationDuration ) );