mAnimation.AnimateTo( Property( mBoxes[ actorIndex ], Actor::Property::ORIENTATION ), Quaternion( Radian( angle ), Vector3::YAXIS ), AlphaFunction::LINEAR );
mAnimation.AnimateTo( Property( mBoxes[ actorIndex ], Actor::Property::POSITION_X ), position.x + delta, AlphaFunction::BOUNCE );
mAnimation.AnimateTo( Property( mBoxes[ actorIndex ], Actor::Property::ORIENTATION ), Quaternion( Radian( angle ), Vector3::YAXIS ), AlphaFunction::LINEAR );
mAnimation.AnimateTo( Property( mBoxes[ actorIndex ], Actor::Property::POSITION_X ), position.x + delta, AlphaFunction::BOUNCE );