- mTargetTiles[ idx ].SetParentOrigin( Vector3( 0.f, 0.5f, 0.5f) );
- mTargetTiles[ idx ].SetOrientation( Degree( -90.f ), Vector3::YAXIS );
+ mTargetTiles[ idx ].SetProperty( Actor::Property::PARENT_ORIGIN, Vector3( 0.f, 0.5f, 0.5f) );
+ mTargetTiles[ idx ].SetProperty( Actor::Property::ORIENTATION, Quaternion( Degree( -90.f ), Vector3::YAXIS ) );