void CubeTransitionCrossEffect::SetupAnimation( unsigned int actorIndex, unsigned int x, unsigned int y, float angle, const Vector3 axis, const Vector3& displacementCentre )
{
void CubeTransitionCrossEffect::SetupAnimation( unsigned int actorIndex, unsigned int x, unsigned int y, float angle, const Vector3 axis, const Vector3& displacementCentre )
{