* @param[in] animatedImageLoading The AnimatedImageLoading that contain the animated image information
* @param[in] frameIndex The frame index to load.
* @param[out] textureId The textureId of the frame
* @param[in] animatedImageLoading The AnimatedImageLoading that contain the animated image information
* @param[in] frameIndex The frame index to load.
* @param[out] textureId The textureId of the frame
* @param[in] samplingMode The SamplingMode to use
* @param[in] wrapModeU Horizontal Wrap mode
* @param[in] wrapModeV Vertical Wrap mode
* @param[in] synchronousLoading true if the frame should be loaded synchronously
* @param[in] samplingMode The SamplingMode to use
* @param[in] wrapModeU Horizontal Wrap mode
* @param[in] wrapModeV Vertical Wrap mode
* @param[in] synchronousLoading true if the frame should be loaded synchronously
* @param[in] textureObserver The client object should inherit from this and provide the "LoadCompleted" virtual.
* This is called when an image load completes (or fails).
*
* @param[in] textureObserver The client object should inherit from this and provide the "LoadCompleted" virtual.
* This is called when an image load completes (or fails).
*
TextureSet LoadAnimatedImageTexture(Dali::AnimatedImageLoading animatedImageLoading,
const uint32_t& frameIndex,
TextureManager::TextureId& textureId,
TextureSet LoadAnimatedImageTexture(Dali::AnimatedImageLoading animatedImageLoading,
const uint32_t& frameIndex,
TextureManager::TextureId& textureId,
const Dali::SamplingMode::Type& samplingMode,
const Dali::WrapMode::Type& wrapModeU,
const Dali::WrapMode::Type& wrapModeV,
const bool& synchronousLoading,
const Dali::SamplingMode::Type& samplingMode,
const Dali::WrapMode::Type& wrapModeU,
const Dali::WrapMode::Type& wrapModeV,
const bool& synchronousLoading,
* @param[in] frameIndex The frame index of a frame to be loaded frame
* @param[in] synchronousLoading True if the frame should be loaded synchronously. If you skip this parameter,
* default is false.
* @param[in] frameIndex The frame index of a frame to be loaded frame
* @param[in] synchronousLoading True if the frame should be loaded synchronously. If you skip this parameter,
* default is false.
TextureManager::MultiplyOnLoad& preMultiplyOnLoad,
Dali::AnimatedImageLoading animatedImageLoading,
const std::uint32_t& frameIndex,
TextureManager::MultiplyOnLoad& preMultiplyOnLoad,
Dali::AnimatedImageLoading animatedImageLoading,
const std::uint32_t& frameIndex,