+ return textureSet;
+}
+
+TextureSet TextureManager::GetTextureSet(const TextureManager::TextureInfo& textureInfo)
+{
+ TextureSet textureSet;
+
+ // LoadComplete has already been called - keep the same texture set
+ textureSet = TextureSet::New();
+ if(!textureInfo.textures.empty())
+ {
+ if(textureInfo.textures.size() > 1) // For YUV case
+ {
+ uint32_t index = 0u;
+ for(auto&& texture : textureInfo.textures)
+ {
+ textureSet.SetTexture(index++, texture);
+ }
+ }
+ else
+ {
+ textureSet.SetTexture(TEXTURE_INDEX, textureInfo.textures[0]);
+ TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureInfo.maskTextureId);
+ if(maskCacheIndex != INVALID_CACHE_INDEX)
+ {
+ TextureInfo& maskTextureInfo(mTextureCacheManager[maskCacheIndex]);
+ if(maskTextureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE || maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
+ {
+ if(!maskTextureInfo.textures.empty())
+ {
+ textureSet.SetTexture(MASK_TEXTURE_INDEX, maskTextureInfo.textures[0]);
+ }
+ }
+ }
+ }
+ }
+ return textureSet;