Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
Vector<Vector4> mColors; ///< Colors of the glyphs.
Vector<ColorIndex> mColorIndices; ///< Indices to the vector of colors for each glyphs.
Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
Vector<Vector4> mColors; ///< Colors of the glyphs.
Vector<ColorIndex> mColorIndices; ///< Indices to the vector of colors for each glyphs.