Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
float mShadowBlurRadius; ///< Blur radius of shadow, 0 indicates no blur.
Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
float mShadowBlurRadius; ///< Blur radius of shadow, 0 indicates no blur.