Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
Vector<LineRun> mLines; ///< The laid out lines.
Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.
Vector<Vector2> mGlyphPositions; ///< For each glyph, the position.
Vector<LineRun> mLines; ///< The laid out lines.
Vector<GlyphRun> mUnderlineRuns; ///< Runs of glyphs that are underlined.