+void VisualModel::SetStrikethroughColor(const Vector4& color)
+{
+ mStrikethroughColor = color;
+}
+
+void VisualModel::SetStrikethroughEnabled(bool enabled)
+{
+ mStrikethroughEnabled = enabled;
+}
+
+void VisualModel::SetStrikethroughHeight(float height)
+{
+ mStrikethroughHeight = height;
+}
+