-
- int mScrollSpeed; ///< Speed which text should automatically scroll at
- int mLoopCount; ///< Number of time the text should scroll
- float mWrapGap; ///< Gap before text wraps around when scrolling
+ Dali::Renderer mRenderer; // Renderer used to render the text
+ Shader mShader; // Shader originally used by the renderer while not scrolling
+ TextureSet mTextureSet; // Texture originally used by the renderer while not scrolling
+
+ int mScrollSpeed; ///< Speed which text should automatically scroll at
+ int mLoopCount; ///< Number of time the text should scroll
+ float mLoopDelay; ///< Time delay of loop start
+ float mWrapGap; ///< Gap before text wraps around when scrolling
+ TextLabel::AutoScrollStopMode::Type mStopMode; ///< Stop mode of scrolling text, when loop count is 0.