- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::StartScrolling scrollAmount[%f] scrollDuration[%f], loop[%d] speed[%d]\n", scrollAmount, scrollDuration, loopCount, mScrollSpeed );
-
- Shader shader = mRenderer.GetShader();
- mScrollAnimation = Animation::New( scrollDuration );
- mScrollAnimation.AnimateTo( Property( shader, mScrollDeltaIndex ), scrollAmount, TimePeriod( mLoopDelay, scrollDuration ) );
- mScrollAnimation.SetEndAction( Animation::DISCARD );
- mScrollAnimation.SetLoopCount( loopCount );
- mScrollAnimation.FinishedSignal().Connect( this, &TextScroller::AutoScrollAnimationFinished );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "TextScroller::StartScrolling scrollAmount[%f] scrollDuration[%f], loop[%d] speed[%d]\n", scrollAmount, scrollDuration, loopCount, mScrollSpeed);
+
+ Shader shader = mRenderer.GetShader();
+ mScrollAnimation = Animation::New(scrollDuration);
+ mScrollAnimation.AnimateTo(Property(shader, mScrollDeltaIndex), scrollAmount, TimePeriod(mLoopDelay, scrollDuration));
+ mScrollAnimation.SetEndAction(Animation::DISCARD);
+ mScrollAnimation.SetLoopCount(loopCount);
+ mScrollAnimation.FinishedSignal().Connect(this, &TextScroller::AutoScrollAnimationFinished);