Shader shader = mRenderer.GetShader();
mScrollAnimation = Animation::New( scrollDuration );
mScrollAnimation.AnimateTo( Property( shader, mScrollDeltaIndex ), scrollAmount, TimePeriod( mLoopDelay, scrollDuration ) );
Shader shader = mRenderer.GetShader();
mScrollAnimation = Animation::New( scrollDuration );
mScrollAnimation.AnimateTo( Property( shader, mScrollDeltaIndex ), scrollAmount, TimePeriod( mLoopDelay, scrollDuration ) );