- scrollingTextActor.RegisterProperty( "uTextureSize", textureSize );
- scrollingTextActor.RegisterProperty( "uHorizontalAlign", horizontalAlign );
- scrollingTextActor.RegisterProperty( "uVerticalAlign", verticalAlign );
- scrollingTextActor.RegisterProperty( "uGap", wrapGap );
- mScrollDeltaIndex = scrollingTextActor.RegisterProperty( "uDelta", 0.0f );
+ shader.RegisterProperty( "uTextureSize", textureSize );
+ shader.RegisterProperty( "uHorizontalAlign", horizontalAlign );
+ shader.RegisterProperty( "uVerticalAlign", verticalAlign );
+ shader.RegisterProperty( "uGap", wrapGap );
+ mScrollDeltaIndex = shader.RegisterProperty( "uDelta", 0.0f );