+const Vector4& Model::GetStrikethroughColor() const
+{
+ return mVisualModel->GetStrikethroughColor();
+}
+
+bool Model::IsStrikethroughEnabled() const
+{
+ return mVisualModel->IsStrikethroughEnabled();
+}
+
+float Model::GetStrikethroughHeight() const
+{
+ return mVisualModel->GetStrikethroughHeight();
+}
+
+Length Model::GetNumberOfStrikethroughRuns() const
+{
+ return mVisualModel->GetNumberOfStrikethroughRuns();
+}
+
+void Model::GetStrikethroughRuns(StrikethroughGlyphRun* strikethroughRuns, StrikethroughRunIndex index, Length numberOfRuns) const
+{
+ mVisualModel->GetStrikethroughRuns(strikethroughRuns, index, numberOfRuns);
+}