+const Vector4& Model::GetStrikethroughColor() const
+{
+ return mVisualModel->GetStrikethroughColor();
+}
+
+bool Model::IsStrikethroughEnabled() const
+{
+ return mVisualModel->IsStrikethroughEnabled();
+}
+
+float Model::GetStrikethroughHeight() const
+{
+ return mVisualModel->GetStrikethroughHeight();
+}
+
+Length Model::GetNumberOfStrikethroughRuns() const
+{
+ return mVisualModel->GetNumberOfStrikethroughRuns();
+}
+
+Length Model::GetNumberOfBoundedParagraphRuns() const
+{
+ return mLogicalModel->GetNumberOfBoundedParagraphRuns();
+}
+
+const Vector<BoundedParagraphRun>& Model::GetBoundedParagraphRuns() const
+{
+ return mLogicalModel->GetBoundedParagraphRuns();
+}
+
+void Model::GetStrikethroughRuns(StrikethroughGlyphRun* strikethroughRuns, StrikethroughRunIndex index, Length numberOfRuns) const
+{
+ mVisualModel->GetStrikethroughRuns(strikethroughRuns, index, numberOfRuns);
+}
+
+const float Model::GetCharacterSpacing() const
+{
+ return mVisualModel->GetCharacterSpacing();
+}
+
+const Character* Model::GetTextBuffer() const
+{
+ return mLogicalModel->mText.Begin();
+}
+
+const Vector<CharacterIndex>& Model::GetGlyphsToCharacters() const
+{
+ return mVisualModel->mGlyphsToCharacters;
+}