+ /**
+ * @brief Retrieves the background color.
+ *
+ * @return The background color.
+ */
+ virtual const Vector4& GetBackgroundColor() const = 0;
+
+ /**
+ * @brief Returns whether background is enabled or not.
+ *
+ * @return The background state.
+ */
+ virtual bool IsBackgroundEnabled() const = 0;
+
+ /**
+ * @brief Returns whether markup-processor is enabled or not.
+ *
+ * @return The markup-processor state.
+ */
+ virtual bool IsMarkupProcessorEnabled() const = 0;
+
+ /**
+ * @brief Returns the hyphens glyph info.
+ *
+ * @return hyphens glyph info.
+ */
+ virtual const GlyphInfo* GetHyphens() const = 0;
+
+ /**
+ * @brief Returns the indices of the hyphen in the text.
+ *
+ * @return the hyphen indices.
+ */
+ virtual const Length* GetHyphenIndices() const = 0;
+
+ /**
+ * @brief Returns number of hyphens to add in text.
+ *
+ * @return number of hyphens.
+ */
+ virtual Length GetHyphensCount() const = 0;
+
+ /**
+ * @brief Retrieves the strikethrough color.
+ *
+ * @return The strikethrough color.
+ */
+ virtual const Vector4& GetStrikethroughColor() const = 0;
+
+ /**
+ * @brief Returns whether strikethrough is enabled or not.
+ *
+ * @return The strikethrough state.
+ */
+ virtual bool IsStrikethroughEnabled() const = 0;
+
+ /**
+ * @brief Retrieves the strikethrough height override
+ *
+ * @return Returns the override height for a strikethrough, 0 indicates that adaptor will determine the height
+ */
+ virtual float GetStrikethroughHeight() const = 0;
+
+ /**
+ * @brief Retrieves the number of strikethrough runs.
+ *
+ * @return The number of strikethrough runs.
+ */
+ virtual Length GetNumberOfStrikethroughRuns() const = 0;
+
+ /**
+ * @brief Retrieves the number of bounded paragraph runs.
+ *
+ * @return The number of bounded paragraph runs.
+ */
+ virtual Length GetNumberOfBoundedParagraphRuns() const = 0;
+
+ /**
+ * @brief Retrieves the reference for bounded paragraph runs.
+ *
+ * @return The reference for bounded paragraph runs.
+ */
+ virtual const Vector<BoundedParagraphRun>& GetBoundedParagraphRuns() const = 0;
+
+ /**
+ * @brief Retrieves the strikethrough runs.
+ *
+ * @param[out] strikethroughRuns Pointer to a buffer where the strikethrough runs are copied.
+ * @param[in] index Index of the first strikethrough run to be copied.
+ * @param[in] numberOfRuns Number of strikethrough runs to be copied.
+ */
+ virtual void GetStrikethroughRuns(StrikethroughGlyphRun* strikethroughRuns, StrikethroughRunIndex index, Length numberOfRuns) const = 0;
+
+ /**
+ * @brief Retrieves the character spacing.
+ *
+ * @note A positive value will make the characters far apart (expanded) and a negative value will bring them closer (condensed).
+ *
+ * @return The character spacing.
+ */
+ virtual const float GetCharacterSpacing() const = 0;
+
+ /**
+ * @brief Retrieves the text buffer.
+ *
+ * @return The text buffer.
+ */
+ virtual const Character* GetTextBuffer() const = 0;
+
+ /**
+ * @brief Retrieves the Glyphs to Characters Array.
+ *
+ * @return The GlyphsToCharacters.
+ */
+ virtual const Vector<CharacterIndex>& GetGlyphsToCharacters() const = 0;