o << " Characters: " << lineRuns[i].characterRun.characterIndex << "->" << (lineRuns[i].characterRun.characterIndex + lineRuns[i].characterRun.numberOfCharacters );
o << " Width: " << lineRuns[i].width;
o << " Ascender: " << lineRuns[i].ascender;
o << " Characters: " << lineRuns[i].characterRun.characterIndex << "->" << (lineRuns[i].characterRun.characterIndex + lineRuns[i].characterRun.numberOfCharacters );
o << " Width: " << lineRuns[i].width;
o << " Ascender: " << lineRuns[i].ascender;