+ const Property::Map& propertiesMap = value.Get<Property::Map>();
+
+ bool colorDefined = false;
+ Vector4 color;
+ bool widthDefined = false;
+ uint16_t width = 0u;
+
+ bool empty = true;
+
+ if(propertiesMap.Empty())
+ {
+ // Map empty so check if a string provided
+ // This is purely to maintain backward compatibility, but we don't parse the string to be a property map.
+ const std::string propertyString = value.Get<std::string>();
+
+ // Stores the default outline's properties string to be recovered by the GetOutlineProperties() function.
+ controller->SetDefaultOutlineProperties(propertyString);
+
+ controller->OutlineSetByString(true);
+ }
+ else
+ {
+ empty = ParseOutlineProperties(propertiesMap,
+ colorDefined,
+ color,
+ widthDefined,
+ width);
+
+ controller->OutlineSetByString(false);
+ }
+
+ if(!empty)
+ {
+ // Sets the default outline values.
+ if(colorDefined && (controller->GetOutlineColor() != color))
+ {
+ controller->SetOutlineColor(color);
+ update = true;
+ }
+
+ if(widthDefined && (controller->GetOutlineWidth() != width))
+ {
+ controller->SetOutlineWidth(width);
+ update = true;
+ }
+ }
+ else
+ {
+ // Disable outline
+ if(0u != controller->GetOutlineWidth())
+ {
+ controller->SetOutlineWidth(0u);
+ update = true;
+ }
+ }