-const std::string COLOR_KEY( "color" );
-const std::string OFFSET_KEY( "offset" );
-const std::string BLUR_RADIUS_KEY( "blurRadius" );
-const std::string WIDTH_KEY( "width" );
-const std::string HEIGHT_KEY( "height" );
-const std::string ENABLE_KEY( "enable" );
-const std::string TRUE_TOKEN( "true" );
-const std::string FALSE_TOKEN( "false" );
-}
-
-bool ParseShadowProperties( const Property::Map& shadowPropertiesMap,
- bool& colorDefined,
- Vector4& color,
- bool& offsetDefined,
- Vector2& offset,
- bool& blurRadiusDefined,
- float& blurRadius )
+const std::string COLOR_KEY("color");
+const std::string OFFSET_KEY("offset");
+const std::string BLUR_RADIUS_KEY("blurRadius");
+const std::string WIDTH_KEY("width");
+const std::string HEIGHT_KEY("height");
+const std::string ENABLE_KEY("enable");
+const std::string TRUE_TOKEN("true");
+const std::string FALSE_TOKEN("false");
+} // namespace
+
+bool ParseShadowProperties(const Property::Map& shadowPropertiesMap,
+ bool& colorDefined,
+ Vector4& color,
+ bool& offsetDefined,
+ Vector2& offset,
+ bool& blurRadiusDefined,
+ float& blurRadius)