+ bool empty = true;
+
+ if ( propertiesMap.Empty() )
+ {
+ // Map empty so check if a string provided
+ const std::string propertyString = value.Get<std::string>();
+
+ if ( !propertyString.empty() )
+ {
+ Property::Map parsedStringMap;
+ Text::ParsePropertyString( propertyString, parsedStringMap );
+
+ empty = ParseUnderlineProperties( parsedStringMap,
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height );
+
+ controller->UnderlineSetByString( !empty);
+ }
+ }
+ else
+ {
+ empty = ParseUnderlineProperties( propertiesMap,
+ enabled,
+ colorDefined,
+ color,
+ heightDefined,
+ height );
+
+ controller->UnderlineSetByString( false );
+ }