+ void SetTextColor( const Vector4& textColor );
+
+ /**
+ * @brief Retrieve the text color
+ *
+ * @return The text color
+ */
+ const Vector4& GetTextColor() const;
+
+ /**
+ * @brief Set the text color
+ *
+ * @param textColor The text color
+ */
+ void SetPlaceholderTextColor( const Vector4& textColor );
+
+ /**
+ * @brief Retrieve the text color
+ *
+ * @return The text color
+ */
+ const Vector4& GetPlaceholderTextColor() const;
+
+ /**
+ * @brief Set the shadow offset.
+ *
+ * @param[in] shadowOffset The shadow offset, 0,0 indicates no shadow.
+ */
+ void SetShadowOffset( const Vector2& shadowOffset );
+
+ /**
+ * @brief Retrieve the shadow offset.
+ *
+ * @return The shadow offset.
+ */
+ const Vector2& GetShadowOffset() const;
+
+ /**
+ * @brief Set the shadow color.
+ *
+ * @param[in] shadowColor The shadow color.
+ */
+ void SetShadowColor( const Vector4& shadowColor );
+
+ /**
+ * @brief Retrieve the shadow color.
+ *
+ * @return The shadow color.
+ */
+ const Vector4& GetShadowColor() const;
+
+ /**
+ * @brief Set the underline color.
+ *
+ * @param[in] color color of underline.
+ */
+ void SetUnderlineColor( const Vector4& color );
+
+ /**
+ * @brief Retrieve the underline color.
+ *
+ * @return The underline color.
+ */
+ const Vector4& GetUnderlineColor() const;
+
+ /**
+ * @brief Set the underline enabled flag.
+ *
+ * @param[in] enabled The underline enabled flag.
+ */
+ void SetUnderlineEnabled( bool enabled );
+
+ /**
+ * @brief Returns whether the text is underlined or not.
+ *
+ * @return The underline state.
+ */
+ bool IsUnderlineEnabled() const;
+
+ /**
+ * @brief Set the override used for underline height, 0 indicates height will be supplied by font metrics
+ *
+ * @param[in] height The height in pixels of the underline
+ */
+ void SetUnderlineHeight( float height );
+
+ /**
+ * @brief Retrieves the override height of an underline, 0 indicates height is supplied by font metrics
+ *
+ * @return The height of the underline, or 0 if height is not overrided.
+ */
+ float GetUnderlineHeight() const;
+
+ /**
+ * @brief Called to enable/disable cursor blink.
+ *
+ * @note Only editable controls should calls this.
+ * @param[in] enabled Whether the cursor should blink or not.
+ */
+ void SetEnableCursorBlink( bool enable );
+
+ /**
+ * @brief Query whether cursor blink is enabled.
+ *
+ * @return Whether the cursor should blink or not.
+ */
+ bool GetEnableCursorBlink() const;
+
+ /**
+ * @brief Query the current scroll position; the UI control is responsible for moving actors to this position.
+ *
+ * @return The scroll position.
+ */
+ const Vector2& GetScrollPosition() const;
+
+ /**
+ * @brief Query the alignment offset.
+ *
+ * @return The alignmnet offset.
+ */
+ const Vector2& GetAlignmentOffset() const;
+
+ /**
+ * @copydoc Control::GetNaturalSize()
+ */
+ Vector3 GetNaturalSize();
+
+ /**
+ * @copydoc Control::GetHeightForWidth()
+ */
+ float GetHeightForWidth( float width );