- mImpl->mTextInput->mUpdateCursorPosition = true;
-}
-
-void Controller::UpdateModel( OperationsMask operationsRequired )
-{
- // Calculate the operations to be done.
- const OperationsMask operations = static_cast<OperationsMask>( mImpl->mOperationsPending & operationsRequired );
-
- Vector<Character>& utf32Characters = mImpl->mLogicalModel->mText;
-
- const Length numberOfCharacters = mImpl->mLogicalModel->GetNumberOfCharacters();
-
- Vector<LineBreakInfo>& lineBreakInfo = mImpl->mLogicalModel->mLineBreakInfo;
- if( GET_LINE_BREAKS & operations )
- {
- // Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to
- // calculate the bidirectional info for each 'paragraph'.
- // It's also used to layout the text (where it should be a new line) or to shape the text (text in different lines
- // is not shaped together).
- lineBreakInfo.Resize( numberOfCharacters, TextAbstraction::LINE_NO_BREAK );
-
- SetLineBreakInfo( utf32Characters,
- lineBreakInfo );
- }
-
- Vector<WordBreakInfo>& wordBreakInfo = mImpl->mLogicalModel->mWordBreakInfo;
- if( GET_WORD_BREAKS & operations )
- {
- // Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines).
- wordBreakInfo.Resize( numberOfCharacters, TextAbstraction::WORD_NO_BREAK );
-
- SetWordBreakInfo( utf32Characters,
- wordBreakInfo );
- }
-
- const bool getScripts = GET_SCRIPTS & operations;
- const bool validateFonts = VALIDATE_FONTS & operations;
-
- Vector<ScriptRun>& scripts = mImpl->mLogicalModel->mScriptRuns;
- Vector<FontRun>& validFonts = mImpl->mLogicalModel->mFontRuns;
-
- if( getScripts || validateFonts )
- {
- // Validates the fonts assigned by the application or assigns default ones.
- // It makes sure all the characters are going to be rendered by the correct font.
- MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get();
-
- if( getScripts )
- {
- // Retrieves the scripts used in the text.
- multilanguageSupport.SetScripts( utf32Characters,
- lineBreakInfo,
- scripts );
- }
-
- if( validateFonts )
- {
- if( 0u == validFonts.Count() )
- {
- // Copy the requested font defaults received via the property system.
- // These may not be valid i.e. may not contain glyphs for the necessary scripts.
- GetDefaultFonts( validFonts, numberOfCharacters );
- }
-
- // Validates the fonts. If there is a character with no assigned font it sets a default one.
- // After this call, fonts are validated.
- multilanguageSupport.ValidateFonts( utf32Characters,
- scripts,
- validFonts );
- }
- }
-
- Vector<Character> mirroredUtf32Characters;
- bool textMirrored = false;
- if( BIDI_INFO & operations )
- {
- // Count the number of LINE_NO_BREAK to reserve some space for the vector of paragraph's
- // bidirectional info.
-
- Length numberOfParagraphs = 0u;
-
- const TextAbstraction::LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin();
- for( Length index = 0u; index < numberOfCharacters; ++index )
- {
- if( TextAbstraction::LINE_NO_BREAK == *( lineBreakInfoBuffer + index ) )
- {
- ++numberOfParagraphs;
- }
- }
-
- Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mImpl->mLogicalModel->mBidirectionalParagraphInfo;
- bidirectionalInfo.Reserve( numberOfParagraphs );
-
- // Calculates the bidirectional info for the whole paragraph if it contains right to left scripts.
- SetBidirectionalInfo( utf32Characters,
- scripts,
- lineBreakInfo,
- bidirectionalInfo );
-
- if( 0u != bidirectionalInfo.Count() )
- {
- // This paragraph has right to left text. Some characters may need to be mirrored.
- // TODO: consider if the mirrored string can be stored as well.
-
- textMirrored = GetMirroredText( utf32Characters, mirroredUtf32Characters );
-
- // Only set the character directions if there is right to left characters.
- Vector<CharacterDirection>& directions = mImpl->mLogicalModel->mCharacterDirections;
- directions.Resize( numberOfCharacters );
-
- GetCharactersDirection( bidirectionalInfo,
- directions );
- }
- else
- {
- // There is no right to left characters. Clear the directions vector.
- mImpl->mLogicalModel->mCharacterDirections.Clear();
- }
-
- }
-
- Vector<GlyphInfo>& glyphs = mImpl->mVisualModel->mGlyphs;
- Vector<CharacterIndex>& glyphsToCharactersMap = mImpl->mVisualModel->mGlyphsToCharacters;
- Vector<Length>& charactersPerGlyph = mImpl->mVisualModel->mCharactersPerGlyph;
- if( SHAPE_TEXT & operations )
- {
- const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
- // Shapes the text.
- ShapeText( textToShape,
- lineBreakInfo,
- scripts,
- validFonts,
- glyphs,
- glyphsToCharactersMap,
- charactersPerGlyph );
-
- // Create the 'number of glyphs' per character and the glyph to character conversion tables.
- mImpl->mVisualModel->CreateGlyphsPerCharacterTable( numberOfCharacters );
- mImpl->mVisualModel->CreateCharacterToGlyphTable( numberOfCharacters );
- }
-
- const Length numberOfGlyphs = glyphs.Count();
-
- if( GET_GLYPH_METRICS & operations )
- {
- mImpl->mFontClient.GetGlyphMetrics( glyphs.Begin(), numberOfGlyphs );
- }