+ // Operations that can be done only once until the text changes.
+ const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
+ GET_SCRIPTS |
+ VALIDATE_FONTS |
+ GET_LINE_BREAKS |
+ GET_WORD_BREAKS |
+ BIDI_INFO |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS );
+ // Make sure the model is up-to-date before layouting
+ mImpl->UpdateModel( onlyOnceOperations );
+
+ // Layout the text for the new width.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | LAYOUT );
+
+ // Set the update info to relayout the whole text.
+ mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mRequestedNumberOfCharacters = mImpl->mLogicalModel->mText.Count();
+
+ // Store the actual control's size to restore later.
+ const Size actualControlSize = mImpl->mVisualModel->mControlSize;
+
+ DoRelayout( Size( MAX_FLOAT, MAX_FLOAT ),
+ static_cast<OperationsMask>( onlyOnceOperations |
+ LAYOUT ),
+ naturalSize.GetVectorXY() );
+
+ // Do not do again the only once operations.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending & ~onlyOnceOperations );
+
+ // Do the size related operations again.
+ const OperationsMask sizeOperations = static_cast<OperationsMask>( LAYOUT |
+ ALIGN |
+ REORDER );
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | sizeOperations );
+
+ // Stores the natural size to avoid recalculate it again
+ // unless the text/style changes.
+ mImpl->mVisualModel->SetNaturalSize( naturalSize.GetVectorXY() );
+
+ mImpl->mRecalculateNaturalSize = false;
+
+ // Clear the update info. This info will be set the next time the text is updated.
+ mImpl->mTextUpdateInfo.Clear();
+
+ // Restore the actual control's size.
+ mImpl->mVisualModel->mControlSize = actualControlSize;
+
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize calculated %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z );
+ }
+ else
+ {
+ naturalSize = mImpl->mVisualModel->GetNaturalSize();
+
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetNaturalSize cached %f,%f,%f\n", naturalSize.x, naturalSize.y, naturalSize.z );
+ }
+
+ naturalSize.x = ConvertToEven( naturalSize.x );
+ naturalSize.y = ConvertToEven( naturalSize.y );
+
+ return naturalSize;
+}
+
+float Controller::GetHeightForWidth( float width )
+{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::GetHeightForWidth %p width %f\n", this, width );
+ // Make sure the model is up-to-date before layouting
+ ProcessModifyEvents();
+
+ Size layoutSize;
+ if( fabsf( width - mImpl->mVisualModel->mControlSize.width ) > Math::MACHINE_EPSILON_1000 )
+ {
+ // Operations that can be done only once until the text changes.
+ const OperationsMask onlyOnceOperations = static_cast<OperationsMask>( CONVERT_TO_UTF32 |
+ GET_SCRIPTS |
+ VALIDATE_FONTS |
+ GET_LINE_BREAKS |
+ GET_WORD_BREAKS |
+ BIDI_INFO |
+ SHAPE_TEXT |
+ GET_GLYPH_METRICS );
+ // Make sure the model is up-to-date before layouting
+ mImpl->UpdateModel( onlyOnceOperations );
+
+
+ // Layout the text for the new width.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | LAYOUT );
+
+ // Set the update info to relayout the whole text.
+ mImpl->mTextUpdateInfo.mParagraphCharacterIndex = 0u;
+ mImpl->mTextUpdateInfo.mRequestedNumberOfCharacters = mImpl->mLogicalModel->mText.Count();
+
+ // Store the actual control's width.
+ const float actualControlWidth = mImpl->mVisualModel->mControlSize.width;
+
+ DoRelayout( Size( width, MAX_FLOAT ),
+ static_cast<OperationsMask>( onlyOnceOperations |
+ LAYOUT ),
+ layoutSize );
+
+ // Do not do again the only once operations.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending & ~onlyOnceOperations );
+
+ // Do the size related operations again.
+ const OperationsMask sizeOperations = static_cast<OperationsMask>( LAYOUT |
+ ALIGN |
+ REORDER );
+
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | sizeOperations );
+
+ // Clear the update info. This info will be set the next time the text is updated.
+ mImpl->mTextUpdateInfo.Clear();
+
+ // Restore the actual control's width.
+ mImpl->mVisualModel->mControlSize.width = actualControlWidth;
+
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth calculated %f\n", layoutSize.height );
+ }
+ else
+ {
+ layoutSize = mImpl->mVisualModel->GetLayoutSize();
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::GetHeightForWidth cached %f\n", layoutSize.height );
+ }
+
+ return layoutSize.height;
+}
+
+// public : Relayout.
+
+Controller::UpdateTextType Controller::Relayout( const Size& size )
+{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "-->Controller::Relayout %p size %f,%f, autoScroll[%s]\n", this, size.width, size.height, (mImpl->mAutoScrollEnabled)?"true":"false" );
+
+ UpdateTextType updateTextType = NONE_UPDATED;
+
+ if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
+ {
+ if( 0u != mImpl->mVisualModel->mGlyphPositions.Count() )
+ {
+ mImpl->mVisualModel->mGlyphPositions.Clear();
+ updateTextType = MODEL_UPDATED;
+ }
+
+ // Clear the update info. This info will be set the next time the text is updated.
+ mImpl->mTextUpdateInfo.Clear();
+
+ // Not worth to relayout if width or height is equal to zero.
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::Relayout (skipped)\n" );
+
+ return updateTextType;
+ }
+
+ // Whether a new size has been set.
+ const bool newSize = ( size != mImpl->mVisualModel->mControlSize );
+
+ if( newSize )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "new size (previous size %f,%f)\n", mImpl->mVisualModel->mControlSize.width, mImpl->mVisualModel->mControlSize.height );
+
+ // Layout operations that need to be done if the size changes.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ LAYOUT |
+ ALIGN |
+ UPDATE_LAYOUT_SIZE |
+ REORDER );
+ // Set the update info to relayout the whole text.
+ mImpl->mTextUpdateInfo.mFullRelayoutNeeded = true;
+ mImpl->mTextUpdateInfo.mCharacterIndex = 0u;
+ }
+
+ // Whether there are modify events.
+ if( 0u != mImpl->mModifyEvents.Count() )
+ {
+ // Style operations that need to be done if the text is modified.
+ mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
+ COLOR );
+ }
+
+ // Make sure the model is up-to-date before layouting.
+ ProcessModifyEvents();
+ bool updated = mImpl->UpdateModel( mImpl->mOperationsPending );
+
+ // Layout the text.
+ Size layoutSize;
+ updated = DoRelayout( size,
+ mImpl->mOperationsPending,
+ layoutSize ) || updated;
+
+ if( updated )
+ {
+ updateTextType = MODEL_UPDATED;
+ }
+
+ // Do not re-do any operation until something changes.
+ mImpl->mOperationsPending = NO_OPERATION;
+
+ // Whether the text control is editable
+ const bool isEditable = NULL != mImpl->mEventData;
+
+ // Keep the current offset as it will be used to update the decorator's positions (if the size changes).
+ Vector2 offset;
+ if( newSize && isEditable )
+ {
+ offset = mImpl->mScrollPosition;
+ }
+
+ if( !isEditable || !IsMultiLineEnabled() )
+ {
+ // After doing the text layout, the vertical offset to place the actor in the desired position can be calculated.
+ CalculateVerticalOffset( size );
+ }
+
+ if( isEditable )
+ {
+ if( newSize )
+ {
+ // If there is a new size, the scroll position needs to be clamped.
+ mImpl->ClampHorizontalScroll( layoutSize );
+
+ // Update the decorator's positions is needed if there is a new size.
+ mImpl->mEventData->mDecorator->UpdatePositions( mImpl->mScrollPosition - offset );
+ }
+
+ // Move the cursor, grab handle etc.
+ if( mImpl->ProcessInputEvents() )
+ {
+ updateTextType = static_cast<UpdateTextType>( updateTextType | DECORATOR_UPDATED );
+ }
+ }
+
+ // Clear the update info. This info will be set the next time the text is updated.
+ mImpl->mTextUpdateInfo.Clear();
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--Controller::Relayout\n" );
+
+ return updateTextType;
+}
+
+// public : Input style change signals.
+
+bool Controller::IsInputStyleChangedSignalsQueueEmpty()
+{
+ return ( NULL == mImpl->mEventData ) || ( 0u == mImpl->mEventData->mInputStyleChangedQueue.Count() );
+}
+
+void Controller::ProcessInputStyleChangedSignals()
+{
+ if( NULL == mImpl->mEventData )
+ {
+ // Nothing to do.
+ return;
+ }
+
+ for( Vector<InputStyle::Mask>::ConstIterator it = mImpl->mEventData->mInputStyleChangedQueue.Begin(),
+ endIt = mImpl->mEventData->mInputStyleChangedQueue.End();
+ it != endIt;
+ ++it )
+ {
+ const InputStyle::Mask mask = *it;
+
+ // Emit the input style changed signal.
+ mImpl->mControlInterface.InputStyleChanged( mask );
+ }
+
+ mImpl->mEventData->mInputStyleChangedQueue.Clear();
+}
+
+// public : Text-input Event Queuing.
+
+void Controller::KeyboardFocusGainEvent()
+{
+ DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected KeyboardFocusGainEvent" );
+
+ if( NULL != mImpl->mEventData )
+ {
+ if( ( EventData::INACTIVE == mImpl->mEventData->mState ) ||
+ ( EventData::INTERRUPTED == mImpl->mEventData->mState ) )
+ {
+ mImpl->ChangeState( EventData::EDITING );
+ mImpl->mEventData->mUpdateCursorPosition = true; //If editing started without tap event, cursor update must be triggered.
+ }
+ mImpl->NotifyImfMultiLineStatus();
+ if( mImpl->IsShowingPlaceholderText() )
+ {
+ // Show alternative placeholder-text when editing
+ ShowPlaceholderText();
+ }
+
+ mImpl->RequestRelayout();
+ }
+}
+
+void Controller::KeyboardFocusLostEvent()
+{
+ DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected KeyboardFocusLostEvent" );
+
+ if( NULL != mImpl->mEventData )
+ {
+ if( EventData::INTERRUPTED != mImpl->mEventData->mState )
+ {
+ mImpl->ChangeState( EventData::INACTIVE );
+
+ if( !mImpl->IsShowingRealText() )
+ {
+ // Revert to regular placeholder-text when not editing
+ ShowPlaceholderText();
+ }
+ }
+ }
+ mImpl->RequestRelayout();
+}
+
+bool Controller::KeyEvent( const Dali::KeyEvent& keyEvent )
+{
+ DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected KeyEvent" );
+
+ bool textChanged( false );
+
+ if( ( NULL != mImpl->mEventData ) &&
+ ( keyEvent.state == KeyEvent::Down ) )
+ {
+ int keyCode = keyEvent.keyCode;
+ const std::string& keyString = keyEvent.keyPressed;
+
+ // Pre-process to separate modifying events from non-modifying input events.
+ if( Dali::DALI_KEY_ESCAPE == keyCode )
+ {
+ // Escape key is a special case which causes focus loss
+ KeyboardFocusLostEvent();
+ }
+ else if( ( Dali::DALI_KEY_CURSOR_LEFT == keyCode ) ||
+ ( Dali::DALI_KEY_CURSOR_RIGHT == keyCode ) ||
+ ( Dali::DALI_KEY_CURSOR_UP == keyCode ) ||
+ ( Dali::DALI_KEY_CURSOR_DOWN == keyCode ) )
+ {
+ Event event( Event::CURSOR_KEY_EVENT );
+ event.p1.mInt = keyCode;
+ mImpl->mEventData->mEventQueue.push_back( event );
+ }
+ else if( Dali::DALI_KEY_BACKSPACE == keyCode )
+ {
+ textChanged = BackspaceKeyEvent();
+ }
+ else if( IsKey( keyEvent, Dali::DALI_KEY_POWER ) )
+ {
+ mImpl->ChangeState( EventData::INTERRUPTED ); // State is not INACTIVE as expect to return to edit mode.
+ // Avoids calling the InsertText() method which can delete selected text
+ }
+ else if( IsKey( keyEvent, Dali::DALI_KEY_MENU ) ||
+ IsKey( keyEvent, Dali::DALI_KEY_HOME ) )
+ {
+ mImpl->ChangeState( EventData::INACTIVE );
+ // Menu/Home key behaviour does not allow edit mode to resume like Power key
+ // Avoids calling the InsertText() method which can delete selected text
+ }
+ else if( Dali::DALI_KEY_SHIFT_LEFT == keyCode )
+ {
+ // DALI_KEY_SHIFT_LEFT is the key code for the Left Shift. It's sent (by the imf?) when the predictive text is enabled
+ // and a character is typed after the type of a upper case latin character.
+
+ // Do nothing.
+ }
+ else
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Controller::KeyEvent %p keyString %s\n", this, keyString.c_str() );
+
+ // IMF manager is no longer handling key-events
+ mImpl->ClearPreEditFlag();
+
+ InsertText( keyString, COMMIT );
+ textChanged = true;
+ }
+
+ if ( ( mImpl->mEventData->mState != EventData::INTERRUPTED ) &&
+ ( mImpl->mEventData->mState != EventData::INACTIVE ) &&
+ ( Dali::DALI_KEY_SHIFT_LEFT != keyCode ) )
+ {
+ // Should not change the state if the key is the shift send by the imf manager.
+ // Otherwise, when the state is SELECTING the text controller can't send the right
+ // surrounding info to the imf.
+ mImpl->ChangeState( EventData::EDITING );
+ }
+
+ mImpl->RequestRelayout();
+ }
+
+ if( textChanged )
+ {
+ // Do this last since it provides callbacks into application code
+ mImpl->mControlInterface.TextChanged();
+ }
+
+ return true;
+}
+
+void Controller::TapEvent( unsigned int tapCount, float x, float y )
+{
+ DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected TapEvent" );
+
+ if( NULL != mImpl->mEventData )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Concise, "TapEvent state:%d \n", mImpl->mEventData->mState );
+ EventData::State state( mImpl->mEventData->mState );
+ bool relayoutNeeded( false ); // to avoid unnecessary relayouts when tapping an empty text-field
+
+ if( mImpl->IsClipboardVisible() )
+ {
+ if( EventData::INACTIVE == state || EventData::EDITING == state)
+ {
+ mImpl->ChangeState( EventData::EDITING_WITH_GRAB_HANDLE );
+ }
+ relayoutNeeded = true;
+ }
+ else if( 1u == tapCount )
+ {
+ if( EventData::EDITING_WITH_POPUP == state || EventData::EDITING_WITH_PASTE_POPUP == state )
+ {
+ mImpl->ChangeState( EventData::EDITING_WITH_GRAB_HANDLE ); // If Popup shown hide it here so can be shown again if required.
+ }
+
+ if( mImpl->IsShowingRealText() && ( EventData::INACTIVE != state ) )
+ {
+ mImpl->ChangeState( EventData::EDITING_WITH_GRAB_HANDLE );
+ relayoutNeeded = true;
+ }
+ else
+ {
+ if( mImpl->IsShowingPlaceholderText() && !mImpl->IsFocusedPlaceholderAvailable() )
+ {
+ // Hide placeholder text
+ ResetText();
+ }
+
+ if( EventData::INACTIVE == state )
+ {
+ mImpl->ChangeState( EventData::EDITING );
+ }
+ else if( !mImpl->IsClipboardEmpty() )
+ {
+ mImpl->ChangeState( EventData::EDITING_WITH_POPUP );
+ }
+ relayoutNeeded = true;
+ }
+ }
+ else if( 2u == tapCount )
+ {
+ if( mImpl->mEventData->mSelectionEnabled &&
+ mImpl->IsShowingRealText() )
+ {
+ SelectEvent( x, y, false );
+ }
+ }
+ // Handles & cursors must be repositioned after Relayout() i.e. after the Model has been updated
+ if( relayoutNeeded )
+ {
+ Event event( Event::TAP_EVENT );
+ event.p1.mUint = tapCount;
+ event.p2.mFloat = x;
+ event.p3.mFloat = y;
+ mImpl->mEventData->mEventQueue.push_back( event );
+
+ mImpl->RequestRelayout();
+ }
+ }
+
+ // Reset keyboard as tap event has occurred.
+ mImpl->ResetImfManager();
+}
+
+void Controller::PanEvent( Gesture::State state, const Vector2& displacement )
+{
+ DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected PanEvent" );
+
+ if( NULL != mImpl->mEventData )
+ {
+ Event event( Event::PAN_EVENT );
+ event.p1.mInt = state;
+ event.p2.mFloat = displacement.x;
+ event.p3.mFloat = displacement.y;
+ mImpl->mEventData->mEventQueue.push_back( event );
+
+ mImpl->RequestRelayout();
+ }
+}
+
+void Controller::LongPressEvent( Gesture::State state, float x, float y )
+{
+ DALI_ASSERT_DEBUG( mImpl->mEventData && "Unexpected LongPressEvent" );
+
+ if( ( state == Gesture::Started ) &&
+ ( NULL != mImpl->mEventData ) )
+ {
+ if( !mImpl->IsShowingRealText() )
+ {
+ Event event( Event::LONG_PRESS_EVENT );
+ event.p1.mInt = state;
+ mImpl->mEventData->mEventQueue.push_back( event );
+ mImpl->RequestRelayout();
+ }
+ else
+ {
+ // The 1st long-press on inactive text-field is treated as tap
+ if( EventData::INACTIVE == mImpl->mEventData->mState )
+ {
+ mImpl->ChangeState( EventData::EDITING );
+
+ Event event( Event::TAP_EVENT );
+ event.p1.mUint = 1;
+ event.p2.mFloat = x;
+ event.p3.mFloat = y;
+ mImpl->mEventData->mEventQueue.push_back( event );
+
+ mImpl->RequestRelayout();
+ }
+ else if( !mImpl->IsClipboardVisible() )
+ {
+ // Reset the imf manger to commit the pre-edit before selecting the text.
+ mImpl->ResetImfManager();
+
+ SelectEvent( x, y, false );
+ }
+ }
+ }
+}
+
+ImfManager::ImfCallbackData Controller::OnImfEvent( ImfManager& imfManager, const ImfManager::ImfEventData& imfEvent )
+{
+ // Whether the text needs to be relaid-out.
+ bool requestRelayout = false;
+
+ // Whether to retrieve the text and cursor position to be sent to the IMF manager.
+ bool retrieveText = false;
+ bool retrieveCursor = false;
+
+ switch( imfEvent.eventName )
+ {
+ case ImfManager::COMMIT:
+ {
+ InsertText( imfEvent.predictiveString, Text::Controller::COMMIT );
+ requestRelayout = true;
+ retrieveCursor = true;
+ break;
+ }
+ case ImfManager::PREEDIT:
+ {
+ InsertText( imfEvent.predictiveString, Text::Controller::PRE_EDIT );
+ requestRelayout = true;
+ retrieveCursor = true;
+ break;