- ControlInterface* mControlInterface; ///< Reference to the text controller.
- EditableControlInterface* mEditableControlInterface; ///< Reference to the editable text controller.
- SelectableControlInterface* mSelectableControlInterface; ///< Reference to the selectable text controller.
- AnchorControlInterface* mAnchorControlInterface; ///< Reference to the anchor controller.
- ModelPtr mModel; ///< Pointer to the text's model.
- FontDefaults* mFontDefaults; ///< Avoid allocating this when the user does not specify a font.
- UnderlineDefaults* mUnderlineDefaults; ///< Avoid allocating this when the user does not specify underline parameters.
- ShadowDefaults* mShadowDefaults; ///< Avoid allocating this when the user does not specify shadow parameters.
- EmbossDefaults* mEmbossDefaults; ///< Avoid allocating this when the user does not specify emboss parameters.
- OutlineDefaults* mOutlineDefaults; ///< Avoid allocating this when the user does not specify outline parameters.
- EventData* mEventData; ///< Avoid allocating everything for text input until EnableTextInput().
- TextAbstraction::FontClient mFontClient; ///< Handle to the font client.
- Clipboard mClipboard; ///< Handle to the system clipboard
- View mView; ///< The view interface to the rendering back-end.
- MetricsPtr mMetrics; ///< A wrapper around FontClient used to get metrics & potentially down-scaled Emoji metrics.
- Layout::Engine mLayoutEngine; ///< The layout engine.
- Vector<ModifyEvent> mModifyEvents; ///< Temporary stores the text set until the next relayout.
- Vector4 mTextColor; ///< The regular text color
- TextUpdateInfo mTextUpdateInfo; ///< Info of the characters updated.
- OperationsMask mOperationsPending; ///< Operations pending to be done to layout the text.
- Length mMaximumNumberOfCharacters; ///< Maximum number of characters that can be inserted.
- HiddenText* mHiddenInput; ///< Avoid allocating this when the user does not specify hidden input mode.
- Vector2 mTextFitContentSize; ///< Size of Text fit content
+ ControlInterface* mControlInterface; ///< Reference to the text controller.
+ EditableControlInterface* mEditableControlInterface; ///< Reference to the editable text controller.
+ SelectableControlInterface* mSelectableControlInterface; ///< Reference to the selectable text controller.
+ AnchorControlInterface* mAnchorControlInterface; ///< Reference to the anchor controller.
+ ModelPtr mModel; ///< Pointer to the text's model.
+ FontDefaults* mFontDefaults; ///< Avoid allocating this when the user does not specify a font.
+ UnderlineDefaults* mUnderlineDefaults; ///< Avoid allocating this when the user does not specify underline parameters.
+ ShadowDefaults* mShadowDefaults; ///< Avoid allocating this when the user does not specify shadow parameters.
+ EmbossDefaults* mEmbossDefaults; ///< Avoid allocating this when the user does not specify emboss parameters.
+ OutlineDefaults* mOutlineDefaults; ///< Avoid allocating this when the user does not specify outline parameters.
+ EventData* mEventData; ///< Avoid allocating everything for text input until EnableTextInput().
+ TextAbstraction::FontClient mFontClient; ///< Handle to the font client.
+ Clipboard mClipboard; ///< Handle to the system clipboard
+ View mView; ///< The view interface to the rendering back-end.
+ MetricsPtr mMetrics; ///< A wrapper around FontClient used to get metrics & potentially down-scaled Emoji metrics.
+ Layout::Engine mLayoutEngine; ///< The layout engine.
+ Vector<ModifyEvent> mModifyEvents; ///< Temporary stores the text set until the next relayout.
+ Vector4 mTextColor; ///< The regular text color
+ TextUpdateInfo mTextUpdateInfo; ///< Info of the characters updated.
+ OperationsMask mOperationsPending; ///< Operations pending to be done to layout the text.
+ Length mMaximumNumberOfCharacters; ///< Maximum number of characters that can be inserted.
+ HiddenText* mHiddenInput; ///< Avoid allocating this when the user does not specify hidden input mode.
+ std::unique_ptr<InputFilter> mInputFilter; ///< Avoid allocating this when the user does not specify input filter mode.
+ Vector2 mTextFitContentSize; ///< Size of Text fit content