*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
InputStyle mInputStyle; ///< The style to be set to the new inputed text.
State mPreviousState; ///< Stores the current state before it's updated with the new one.
InputStyle mInputStyle; ///< The style to be set to the new inputed text.
State mPreviousState; ///< Stores the current state before it's updated with the new one.
float mDefaultPointSize; ///< The default font's point size.
FontId mFontId; ///< The font's id of the default font.
bool familyDefined:1; ///< Whether the default font's family name is defined.
float mDefaultPointSize; ///< The default font's point size.
FontId mFontId; ///< The font's id of the default font.
bool familyDefined:1; ///< Whether the default font's family name is defined.
mTextUpdateInfo(),
mOperationsPending( NO_OPERATION ),
mMaximumNumberOfCharacters( 50u ),
mTextUpdateInfo(),
mOperationsPending( NO_OPERATION ),
mMaximumNumberOfCharacters( 50u ),
mRecalculateNaturalSize( true ),
mMarkupProcessorEnabled( false ),
mClipboardHideEnabled( true ),
mRecalculateNaturalSize( true ),
mMarkupProcessorEnabled( false ),
mClipboardHideEnabled( true ),
/**
* @brief Calculates the start character index of the first paragraph to be updated and
* the end character index of the last paragraph to be updated.
/**
* @brief Calculates the start character index of the first paragraph to be updated and
* the end character index of the last paragraph to be updated.
void RepositionSelectionHandles();
void RepositionSelectionHandles( float visualX, float visualY );
void RepositionSelectionHandles();
void RepositionSelectionHandles( float visualX, float visualY );
LogicalModelPtr mLogicalModel; ///< Pointer to the logical model.
VisualModelPtr mVisualModel; ///< Pointer to the visual model.
FontDefaults* mFontDefaults; ///< Avoid allocating this when the user does not specify a font.
LogicalModelPtr mLogicalModel; ///< Pointer to the logical model.
VisualModelPtr mVisualModel; ///< Pointer to the visual model.
FontDefaults* mFontDefaults; ///< Avoid allocating this when the user does not specify a font.
TextUpdateInfo mTextUpdateInfo; ///< Info of the characters updated.
OperationsMask mOperationsPending; ///< Operations pending to be done to layout the text.
Length mMaximumNumberOfCharacters; ///< Maximum number of characters that can be inserted.
TextUpdateInfo mTextUpdateInfo; ///< Info of the characters updated.
OperationsMask mOperationsPending; ///< Operations pending to be done to layout the text.
Length mMaximumNumberOfCharacters; ///< Maximum number of characters that can be inserted.
bool mRecalculateNaturalSize:1; ///< Whether the natural size needs to be recalculated.
bool mMarkupProcessorEnabled:1; ///< Whether the mark-up procesor is enabled.
bool mRecalculateNaturalSize:1; ///< Whether the natural size needs to be recalculated.
bool mMarkupProcessorEnabled:1; ///< Whether the mark-up procesor is enabled.