+void Controller::Impl::CopyStrikethroughFromLogicalToVisualModels()
+{
+ //Strikethrough character runs from markup-processor
+ const Vector<StrikethroughCharacterRun>& strikethroughCharacterRuns = mModel->mLogicalModel->mStrikethroughCharacterRuns;
+ const Vector<GlyphIndex>& charactersToGlyph = mModel->mVisualModel->mCharactersToGlyph;
+ const Vector<Length>& glyphsPerCharacter = mModel->mVisualModel->mGlyphsPerCharacter;
+
+ mModel->mVisualModel->mStrikethroughRuns.Clear();
+
+ for(Vector<StrikethroughCharacterRun>::ConstIterator it = strikethroughCharacterRuns.Begin(), endIt = strikethroughCharacterRuns.End(); it != endIt; ++it)
+ {
+ CharacterIndex characterIndex = it->characterRun.characterIndex;
+ Length numberOfCharacters = it->characterRun.numberOfCharacters;
+ StrikethroughGlyphRun strikethroughGlyphRun;
+ strikethroughGlyphRun.color = it->color;
+ strikethroughGlyphRun.isColorSet = it->isColorSet;
+ strikethroughGlyphRun.glyphRun.glyphIndex = charactersToGlyph[characterIndex];
+ strikethroughGlyphRun.glyphRun.numberOfGlyphs = glyphsPerCharacter[characterIndex];
+
+ for(Length index = 1u; index < numberOfCharacters; index++)
+ {
+ strikethroughGlyphRun.glyphRun.numberOfGlyphs += glyphsPerCharacter[characterIndex + index];
+ }
+
+ mModel->mVisualModel->mStrikethroughRuns.PushBack(strikethroughGlyphRun);
+ }
+}
+