+ ColorIndex* colorIndexBuffer = mVisualModel->mColorIndices.Begin();
+ mVisualModel->mColorIndices.Erase( colorIndexBuffer + mTextUpdateInfo.mStartGlyphIndex,
+ colorIndexBuffer + endGlyphIndexPlusOne );
+ }
+ }
+}
+
+void Controller::Impl::ClearModelData( CharacterIndex startIndex, CharacterIndex endIndex, OperationsMask operations )
+{
+ if( mTextUpdateInfo.mClearAll ||
+ ( ( 0u == startIndex ) &&
+ ( mTextUpdateInfo.mPreviousNumberOfCharacters == endIndex + 1u ) ) )
+ {
+ ClearFullModelData( operations );
+ }
+ else
+ {
+ // Clear the model data related with characters.
+ ClearCharacterModelData( startIndex, endIndex, operations );
+
+ // Clear the model data related with glyphs.
+ ClearGlyphModelData( startIndex, endIndex, operations );
+ }
+
+ // The estimated number of lines. Used to avoid reallocations when layouting.
+ mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mVisualModel->mLines.Count(), mLogicalModel->mParagraphInfo.Count() );
+
+ mVisualModel->ClearCaches();
+}
+
+bool Controller::Impl::UpdateModel( OperationsMask operationsRequired )
+{
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::UpdateModel\n" );
+
+ // Calculate the operations to be done.
+ const OperationsMask operations = static_cast<OperationsMask>( mOperationsPending & operationsRequired );
+
+ if( NO_OPERATION == operations )
+ {
+ // Nothing to do if no operations are pending and required.
+ return false;
+ }
+
+ Vector<Character>& utf32Characters = mLogicalModel->mText;
+
+ const Length numberOfCharacters = utf32Characters.Count();
+
+ // Index to the first character of the first paragraph to be updated.
+ CharacterIndex startIndex = 0u;
+ // Number of characters of the paragraphs to be removed.
+ Length paragraphCharacters = 0u;
+
+ CalculateTextUpdateIndices( paragraphCharacters );
+ startIndex = mTextUpdateInfo.mParagraphCharacterIndex;
+
+ if( mTextUpdateInfo.mClearAll ||
+ ( 0u != paragraphCharacters ) )
+ {
+ ClearModelData( startIndex, startIndex + ( ( paragraphCharacters > 0u ) ? paragraphCharacters - 1u : 0u ), operations );
+ }
+
+ mTextUpdateInfo.mClearAll = false;
+
+ // Whether the model is updated.
+ bool updated = false;
+
+ Vector<LineBreakInfo>& lineBreakInfo = mLogicalModel->mLineBreakInfo;
+ const Length requestedNumberOfCharacters = mTextUpdateInfo.mRequestedNumberOfCharacters;
+
+ if( NO_OPERATION != ( GET_LINE_BREAKS & operations ) )
+ {
+ // Retrieves the line break info. The line break info is used to split the text in 'paragraphs' to
+ // calculate the bidirectional info for each 'paragraph'.
+ // It's also used to layout the text (where it should be a new line) or to shape the text (text in different lines
+ // is not shaped together).
+ lineBreakInfo.Resize( numberOfCharacters, TextAbstraction::LINE_NO_BREAK );
+
+ SetLineBreakInfo( utf32Characters,
+ startIndex,
+ requestedNumberOfCharacters,
+ lineBreakInfo );
+
+ // Create the paragraph info.
+ mLogicalModel->CreateParagraphInfo( startIndex,
+ requestedNumberOfCharacters );
+ updated = true;
+ }
+
+ Vector<WordBreakInfo>& wordBreakInfo = mLogicalModel->mWordBreakInfo;
+ if( NO_OPERATION != ( GET_WORD_BREAKS & operations ) )
+ {
+ // Retrieves the word break info. The word break info is used to layout the text (where to wrap the text in lines).
+ wordBreakInfo.Resize( numberOfCharacters, TextAbstraction::WORD_NO_BREAK );
+
+ SetWordBreakInfo( utf32Characters,
+ startIndex,
+ requestedNumberOfCharacters,
+ wordBreakInfo );
+ updated = true;
+ }
+
+ const bool getScripts = NO_OPERATION != ( GET_SCRIPTS & operations );
+ const bool validateFonts = NO_OPERATION != ( VALIDATE_FONTS & operations );
+
+ Vector<ScriptRun>& scripts = mLogicalModel->mScriptRuns;
+ Vector<FontRun>& validFonts = mLogicalModel->mFontRuns;
+
+ if( getScripts || validateFonts )
+ {
+ // Validates the fonts assigned by the application or assigns default ones.
+ // It makes sure all the characters are going to be rendered by the correct font.
+ MultilanguageSupport multilanguageSupport = MultilanguageSupport::Get();
+
+ if( getScripts )
+ {
+ // Retrieves the scripts used in the text.
+ multilanguageSupport.SetScripts( utf32Characters,
+ startIndex,
+ requestedNumberOfCharacters,
+ scripts );
+ }
+
+ if( validateFonts )
+ {
+ // Validate the fonts set through the mark-up string.
+ Vector<FontDescriptionRun>& fontDescriptionRuns = mLogicalModel->mFontDescriptionRuns;
+
+ // Get the default font's description.
+ TextAbstraction::FontDescription defaultFontDescription;
+ TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE;
+ if( NULL != mFontDefaults )
+ {
+ defaultFontDescription = mFontDefaults->mFontDescription;
+ defaultPointSize = mFontDefaults->mDefaultPointSize * 64u;
+ }
+
+ // Validates the fonts. If there is a character with no assigned font it sets a default one.
+ // After this call, fonts are validated.
+ multilanguageSupport.ValidateFonts( utf32Characters,
+ scripts,
+ fontDescriptionRuns,
+ defaultFontDescription,
+ defaultPointSize,
+ startIndex,
+ requestedNumberOfCharacters,
+ validFonts );
+ }
+ updated = true;
+ }
+
+ Vector<Character> mirroredUtf32Characters;
+ bool textMirrored = false;
+ const Length numberOfParagraphs = mLogicalModel->mParagraphInfo.Count();
+ if( NO_OPERATION != ( BIDI_INFO & operations ) )
+ {
+ Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo = mLogicalModel->mBidirectionalParagraphInfo;
+ bidirectionalInfo.Reserve( numberOfParagraphs );
+
+ // Calculates the bidirectional info for the whole paragraph if it contains right to left scripts.
+ SetBidirectionalInfo( utf32Characters,
+ scripts,
+ lineBreakInfo,
+ startIndex,
+ requestedNumberOfCharacters,
+ bidirectionalInfo );
+
+ if( 0u != bidirectionalInfo.Count() )
+ {
+ // Only set the character directions if there is right to left characters.
+ Vector<CharacterDirection>& directions = mLogicalModel->mCharacterDirections;
+ GetCharactersDirection( bidirectionalInfo,
+ numberOfCharacters,
+ startIndex,
+ requestedNumberOfCharacters,
+ directions );
+
+ // This paragraph has right to left text. Some characters may need to be mirrored.
+ // TODO: consider if the mirrored string can be stored as well.
+
+ textMirrored = GetMirroredText( utf32Characters,
+ directions,
+ bidirectionalInfo,
+ startIndex,
+ requestedNumberOfCharacters,
+ mirroredUtf32Characters );
+ }
+ else
+ {
+ // There is no right to left characters. Clear the directions vector.
+ mLogicalModel->mCharacterDirections.Clear();
+ }
+ updated = true;
+ }
+
+ Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
+ Vector<CharacterIndex>& glyphsToCharactersMap = mVisualModel->mGlyphsToCharacters;
+ Vector<Length>& charactersPerGlyph = mVisualModel->mCharactersPerGlyph;
+ Vector<GlyphIndex> newParagraphGlyphs;
+ newParagraphGlyphs.Reserve( numberOfParagraphs );
+
+ const Length currentNumberOfGlyphs = glyphs.Count();
+ if( NO_OPERATION != ( SHAPE_TEXT & operations ) )
+ {
+ const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
+ // Shapes the text.
+ ShapeText( textToShape,
+ lineBreakInfo,
+ scripts,
+ validFonts,
+ startIndex,
+ mTextUpdateInfo.mStartGlyphIndex,
+ requestedNumberOfCharacters,
+ glyphs,
+ glyphsToCharactersMap,
+ charactersPerGlyph,
+ newParagraphGlyphs );
+
+ // Create the 'number of glyphs' per character and the glyph to character conversion tables.
+ mVisualModel->CreateGlyphsPerCharacterTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+ mVisualModel->CreateCharacterToGlyphTable( startIndex, mTextUpdateInfo.mStartGlyphIndex, requestedNumberOfCharacters );
+ updated = true;
+ }
+
+ const Length numberOfGlyphs = glyphs.Count() - currentNumberOfGlyphs;
+
+ if( NO_OPERATION != ( GET_GLYPH_METRICS & operations ) )
+ {
+ GlyphInfo* glyphsBuffer = glyphs.Begin();
+ mMetrics->GetGlyphMetrics( glyphsBuffer + mTextUpdateInfo.mStartGlyphIndex, numberOfGlyphs );
+
+ // Update the width and advance of all new paragraph characters.
+ for( Vector<GlyphIndex>::ConstIterator it = newParagraphGlyphs.Begin(), endIt = newParagraphGlyphs.End(); it != endIt; ++it )
+ {
+ const GlyphIndex index = *it;
+ GlyphInfo& glyph = *( glyphsBuffer + index );
+
+ glyph.xBearing = 0.f;
+ glyph.width = 0.f;
+ glyph.advance = 0.f;
+ }
+ updated = true;
+ }
+
+ if( NO_OPERATION != ( COLOR & operations ) )
+ {
+ // Set the color runs in glyphs.
+ SetColorSegmentationInfo( mLogicalModel->mColorRuns,
+ mVisualModel->mCharactersToGlyph,
+ mVisualModel->mGlyphsPerCharacter,
+ startIndex,
+ mTextUpdateInfo.mStartGlyphIndex,
+ requestedNumberOfCharacters,
+ mVisualModel->mColors,
+ mVisualModel->mColorIndices );
+
+ updated = true;
+ }
+
+ if( ( NULL != mEventData ) &&
+ mEventData->mPreEditFlag &&
+ ( 0u != mVisualModel->mCharactersToGlyph.Count() ) )
+ {
+ // Add the underline for the pre-edit text.
+ const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
+ const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+
+ const GlyphIndex glyphStart = *( charactersToGlyphBuffer + mEventData->mPreEditStartPosition );
+ const CharacterIndex lastPreEditCharacter = mEventData->mPreEditStartPosition + ( ( mEventData->mPreEditLength > 0u ) ? mEventData->mPreEditLength - 1u : 0u );
+ const Length numberOfGlyphsLastCharacter = *( glyphsPerCharacterBuffer + lastPreEditCharacter );
+ const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + lastPreEditCharacter ) + ( numberOfGlyphsLastCharacter > 1u ? numberOfGlyphsLastCharacter - 1u : 0u );
+
+ GlyphRun underlineRun;
+ underlineRun.glyphIndex = glyphStart;
+ underlineRun.numberOfGlyphs = 1u + glyphEnd - glyphStart;
+
+ // TODO: At the moment the underline runs are only for pre-edit.
+ mVisualModel->mUnderlineRuns.PushBack( underlineRun );
+ }
+
+ // The estimated number of lines. Used to avoid reallocations when layouting.
+ mTextUpdateInfo.mEstimatedNumberOfLines = std::max( mVisualModel->mLines.Count(), mLogicalModel->mParagraphInfo.Count() );
+
+ // Set the previous number of characters for the next time the text is updated.
+ mTextUpdateInfo.mPreviousNumberOfCharacters = numberOfCharacters;
+
+ return updated;
+}
+
+void Controller::Impl::RetrieveDefaultInputStyle( InputStyle& inputStyle )
+{
+ // Sets the default text's color.
+ inputStyle.textColor = mTextColor;
+ inputStyle.isDefaultColor = true;
+
+ inputStyle.familyName.clear();
+ inputStyle.weight = TextAbstraction::FontWeight::NORMAL;
+ inputStyle.width = TextAbstraction::FontWidth::NORMAL;
+ inputStyle.slant = TextAbstraction::FontSlant::NORMAL;
+ inputStyle.size = 0.f;
+
+ inputStyle.lineSpacing = 0.f;
+
+ inputStyle.underlineProperties.clear();
+ inputStyle.shadowProperties.clear();
+ inputStyle.embossProperties.clear();
+ inputStyle.outlineProperties.clear();
+
+ inputStyle.isFamilyDefined = false;
+ inputStyle.isWeightDefined = false;
+ inputStyle.isWidthDefined = false;
+ inputStyle.isSlantDefined = false;
+ inputStyle.isSizeDefined = false;
+
+ inputStyle.isLineSpacingDefined = false;
+
+ inputStyle.isUnderlineDefined = false;
+ inputStyle.isShadowDefined = false;
+ inputStyle.isEmbossDefined = false;
+ inputStyle.isOutlineDefined = false;
+
+ // Sets the default font's family name, weight, width, slant and size.
+ if( mFontDefaults )
+ {
+ if( mFontDefaults->familyDefined )
+ {
+ inputStyle.familyName = mFontDefaults->mFontDescription.family;
+ inputStyle.isFamilyDefined = true;
+ }
+
+ if( mFontDefaults->weightDefined )
+ {
+ inputStyle.weight = mFontDefaults->mFontDescription.weight;
+ inputStyle.isWeightDefined = true;
+ }
+
+ if( mFontDefaults->widthDefined )
+ {
+ inputStyle.width = mFontDefaults->mFontDescription.width;
+ inputStyle.isWidthDefined = true;
+ }
+
+ if( mFontDefaults->slantDefined )
+ {
+ inputStyle.slant = mFontDefaults->mFontDescription.slant;
+ inputStyle.isSlantDefined = true;
+ }
+
+ if( mFontDefaults->sizeDefined )
+ {
+ inputStyle.size = mFontDefaults->mDefaultPointSize;
+ inputStyle.isSizeDefined = true;
+ }
+ }
+}
+
+float Controller::Impl::GetDefaultFontLineHeight()
+{
+ FontId defaultFontId = 0u;
+ if( NULL == mFontDefaults )
+ {
+ TextAbstraction::FontDescription fontDescription;
+ defaultFontId = mFontClient.GetFontId( fontDescription );
+ }
+ else
+ {
+ defaultFontId = mFontDefaults->GetFontId( mFontClient );
+ }
+
+ Text::FontMetrics fontMetrics;
+ mMetrics->GetFontMetrics( defaultFontId, fontMetrics );
+
+ return( fontMetrics.ascender - fontMetrics.descender );
+}
+
+void Controller::Impl::OnCursorKeyEvent( const Event& event )
+{
+ if( NULL == mEventData )
+ {
+ // Nothing to do if there is no text input.
+ return;
+ }
+
+ int keyCode = event.p1.mInt;
+
+ if( Dali::DALI_KEY_CURSOR_LEFT == keyCode )
+ {
+ if( mEventData->mPrimaryCursorPosition > 0u )
+ {
+ mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition - 1u );
+ }
+ }
+ else if( Dali::DALI_KEY_CURSOR_RIGHT == keyCode )
+ {
+ if( mLogicalModel->mText.Count() > mEventData->mPrimaryCursorPosition )
+ {
+ mEventData->mPrimaryCursorPosition = CalculateNewCursorIndex( mEventData->mPrimaryCursorPosition );
+ }
+ }
+ else if( Dali::DALI_KEY_CURSOR_UP == keyCode )
+ {
+ // Get first the line index of the current cursor position index.
+ CharacterIndex characterIndex = 0u;
+
+ if( mEventData->mPrimaryCursorPosition > 0u )
+ {
+ characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+ }
+
+ const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex );
+
+ if( lineIndex > 0u )
+ {
+ // Retrieve the cursor position info.
+ CursorInfo cursorInfo;
+ GetCursorPosition( mEventData->mPrimaryCursorPosition,
+ cursorInfo );
+
+ // Get the line above.
+ const LineRun& line = *( mVisualModel->mLines.Begin() + ( lineIndex - 1u ) );
+
+ // Get the next hit 'y' point.
+ const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender );
+
+ // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
+ mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel,
+ mLogicalModel,
+ mMetrics,
+ mEventData->mCursorHookPositionX,
+ hitPointY );
+ }
+ }
+ else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode )
+ {
+ // Get first the line index of the current cursor position index.
+ CharacterIndex characterIndex = 0u;
+
+ if( mEventData->mPrimaryCursorPosition > 0u )
+ {
+ characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+ }
+
+ const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex );
+
+ if( lineIndex + 1u < mVisualModel->mLines.Count() )
+ {
+ // Retrieve the cursor position info.
+ CursorInfo cursorInfo;
+ GetCursorPosition( mEventData->mPrimaryCursorPosition,
+ cursorInfo );
+
+ // Get the line below.
+ const LineRun& line = *( mVisualModel->mLines.Begin() + lineIndex + 1u );
+
+ // Get the next hit 'y' point.
+ const float hitPointY = cursorInfo.lineOffset + cursorInfo.lineHeight + 0.5f * ( line.ascender - line.descender );
+
+ // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
+ mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel,
+ mLogicalModel,
+ mMetrics,
+ mEventData->mCursorHookPositionX,
+ hitPointY );
+ }
+ }
+
+ mEventData->mUpdateCursorPosition = true;
+ mEventData->mUpdateInputStyle = true;
+ mEventData->mScrollAfterUpdatePosition = true;
+}
+
+void Controller::Impl::OnTapEvent( const Event& event )
+{
+ if( NULL != mEventData )
+ {
+ const unsigned int tapCount = event.p1.mUint;
+
+ if( 1u == tapCount )
+ {
+ if( IsShowingRealText() )
+ {
+ // Convert from control's coords to text's coords.
+ const float xPosition = event.p2.mFloat - mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mScrollPosition.y;
+
+ // Keep the tap 'x' position. Used to move the cursor.
+ mEventData->mCursorHookPositionX = xPosition;
+
+ mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel,
+ mLogicalModel,
+ mMetrics,
+ xPosition,
+ yPosition );
+
+ // When the cursor position is changing, delay cursor blinking
+ mEventData->mDecorator->DelayCursorBlink();
+ }
+ else
+ {
+ mEventData->mPrimaryCursorPosition = 0u;
+ }
+
+ mEventData->mUpdateCursorPosition = true;
+ mEventData->mUpdateGrabHandlePosition = true;
+ mEventData->mScrollAfterUpdatePosition = true;
+ mEventData->mUpdateInputStyle = true;
+
+ // Notify the cursor position to the imf manager.
+ if( mEventData->mImfManager )
+ {
+ mEventData->mImfManager.SetCursorPosition( mEventData->mPrimaryCursorPosition );
+ mEventData->mImfManager.NotifyCursorPosition();
+ }
+ }
+ }
+}
+
+void Controller::Impl::OnPanEvent( const Event& event )
+{
+ if( NULL == mEventData )
+ {
+ // Nothing to do if there is no text input.
+ return;
+ }
+
+ const bool isHorizontalScrollEnabled = mEventData->mDecorator->IsHorizontalScrollEnabled();
+ const bool isVerticalScrollEnabled = mEventData->mDecorator->IsVerticalScrollEnabled();
+
+ if( !isHorizontalScrollEnabled && !isVerticalScrollEnabled )
+ {
+ // Nothing to do if scrolling is not enabled.
+ return;
+ }
+
+ const int state = event.p1.mInt;
+
+ switch( state )
+ {
+ case Gesture::Started:
+ {
+ // Will remove the cursor, handles or text's popup, ...
+ ChangeState( EventData::TEXT_PANNING );
+ break;
+ }
+ case Gesture::Continuing:
+ {
+ const Vector2& layoutSize = mVisualModel->GetLayoutSize();
+ const Vector2 currentScroll = mScrollPosition;
+
+ if( isHorizontalScrollEnabled )
+ {
+ const float displacementX = event.p2.mFloat;
+ mScrollPosition.x += displacementX;
+
+ ClampHorizontalScroll( layoutSize );
+ }
+
+ if( isVerticalScrollEnabled )
+ {
+ const float displacementY = event.p3.mFloat;
+ mScrollPosition.y += displacementY;
+
+ ClampVerticalScroll( layoutSize );
+ }
+
+ mEventData->mDecorator->UpdatePositions( mScrollPosition - currentScroll );
+ break;
+ }
+ case Gesture::Finished:
+ case Gesture::Cancelled: // FALLTHROUGH
+ {
+ // Will go back to the previous state to show the cursor, handles, the text's popup, ...
+ ChangeState( mEventData->mPreviousState );
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void Controller::Impl::OnLongPressEvent( const Event& event )
+{
+ DALI_LOG_INFO( gLogFilter, Debug::General, "Controller::OnLongPressEvent\n" );
+
+ if( EventData::EDITING == mEventData->mState )
+ {
+ ChangeState ( EventData::EDITING_WITH_POPUP );
+ mEventData->mDecoratorUpdated = true;
+ }
+}
+
+void Controller::Impl::OnHandleEvent( const Event& event )
+{
+ if( NULL == mEventData )
+ {
+ // Nothing to do if there is no text input.
+ return;
+ }
+
+ const unsigned int state = event.p1.mUint;
+ const bool handleStopScrolling = ( HANDLE_STOP_SCROLLING == state );
+ const bool isSmoothHandlePanEnabled = mEventData->mDecorator->IsSmoothHandlePanEnabled();
+
+ if( HANDLE_PRESSED == state )
+ {
+ // Convert from decorator's coords to text's coords.
+ const float xPosition = event.p2.mFloat - mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mScrollPosition.y;
+
+ // Need to calculate the handle's new position.
+ const CharacterIndex handleNewPosition = Text::GetClosestCursorIndex( mVisualModel,
+ mLogicalModel,
+ mMetrics,
+ xPosition,
+ yPosition );
+
+ if( Event::GRAB_HANDLE_EVENT == event.type )
+ {
+ ChangeState ( EventData::GRAB_HANDLE_PANNING );
+
+ if( handleNewPosition != mEventData->mPrimaryCursorPosition )
+ {
+ // Updates the cursor position if the handle's new position is different than the current one.
+ mEventData->mUpdateCursorPosition = true;
+ // Does not update the grab handle position if the smooth panning is enabled. (The decorator does it smooth).
+ mEventData->mUpdateGrabHandlePosition = !isSmoothHandlePanEnabled;
+ mEventData->mPrimaryCursorPosition = handleNewPosition;
+ }
+
+ // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
+ mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
+ }
+ else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
+ {
+ ChangeState ( EventData::SELECTION_HANDLE_PANNING );
+
+ if( ( handleNewPosition != mEventData->mLeftSelectionPosition ) &&
+ ( handleNewPosition != mEventData->mRightSelectionPosition ) )
+ {
+ // Updates the highlight box if the handle's new position is different than the current one.
+ mEventData->mUpdateHighlightBox = true;
+ // Does not update the selection handle position if the smooth panning is enabled. (The decorator does it smooth).
+ mEventData->mUpdateLeftSelectionPosition = !isSmoothHandlePanEnabled;
+ mEventData->mLeftSelectionPosition = handleNewPosition;
+ }
+
+ // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
+ mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
+
+ // Will define the order to scroll the text to match the handle position.
+ mEventData->mIsLeftHandleSelected = true;
+ }
+ else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
+ {
+ ChangeState ( EventData::SELECTION_HANDLE_PANNING );
+
+ if( ( handleNewPosition != mEventData->mRightSelectionPosition ) &&
+ ( handleNewPosition != mEventData->mLeftSelectionPosition ) )
+ {
+ // Updates the highlight box if the handle's new position is different than the current one.
+ mEventData->mUpdateHighlightBox = true;
+ // Does not update the selection handle position if the smooth panning is enabled. (The decorator does it smooth).
+ mEventData->mUpdateRightSelectionPosition = !isSmoothHandlePanEnabled;
+ mEventData->mRightSelectionPosition = handleNewPosition;
+ }
+
+ // Updates the decorator if the soft handle panning is enabled. It triggers a relayout in the decorator and the new position of the handle is set.
+ mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
+
+ // Will define the order to scroll the text to match the handle position.
+ mEventData->mIsLeftHandleSelected = false;
+ }
+ } // end ( HANDLE_PRESSED == state )
+ else if( ( HANDLE_RELEASED == state ) ||
+ handleStopScrolling )
+ {
+ CharacterIndex handlePosition = 0u;
+ if( handleStopScrolling || isSmoothHandlePanEnabled )
+ {
+ // Convert from decorator's coords to text's coords.
+ const float xPosition = event.p2.mFloat - mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mScrollPosition.y;
+
+ handlePosition = Text::GetClosestCursorIndex( mVisualModel,
+ mLogicalModel,
+ mMetrics,
+ xPosition,
+ yPosition );
+ }
+
+ if( Event::GRAB_HANDLE_EVENT == event.type )
+ {
+ mEventData->mUpdateCursorPosition = true;
+ mEventData->mUpdateGrabHandlePosition = true;
+ mEventData->mUpdateInputStyle = true;
+
+ if( !IsClipboardEmpty() )
+ {
+ ChangeState( EventData::EDITING_WITH_PASTE_POPUP ); // Moving grabhandle will show Paste Popup
+ }
+
+ if( handleStopScrolling || isSmoothHandlePanEnabled )
+ {
+ mEventData->mScrollAfterUpdatePosition = true;
+ mEventData->mPrimaryCursorPosition = handlePosition;
+ }
+ }
+ else if( Event::LEFT_SELECTION_HANDLE_EVENT == event.type )
+ {
+ ChangeState( EventData::SELECTING );
+
+ mEventData->mUpdateHighlightBox = true;
+ mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
+
+ if( handleStopScrolling || isSmoothHandlePanEnabled )
+ {
+ mEventData->mScrollAfterUpdatePosition = true;
+
+ if( ( handlePosition != mEventData->mRightSelectionPosition ) &&
+ ( handlePosition != mEventData->mLeftSelectionPosition ) )
+ {
+ mEventData->mLeftSelectionPosition = handlePosition;
+ }
+ }
+ }
+ else if( Event::RIGHT_SELECTION_HANDLE_EVENT == event.type )
+ {
+ ChangeState( EventData::SELECTING );
+
+ mEventData->mUpdateHighlightBox = true;
+ mEventData->mUpdateRightSelectionPosition = true;
+ mEventData->mUpdateLeftSelectionPosition = true;
+
+ if( handleStopScrolling || isSmoothHandlePanEnabled )
+ {
+ mEventData->mScrollAfterUpdatePosition = true;
+ if( ( handlePosition != mEventData->mRightSelectionPosition ) &&
+ ( handlePosition != mEventData->mLeftSelectionPosition ) )
+ {
+ mEventData->mRightSelectionPosition = handlePosition;
+ }
+ }
+ }
+
+ mEventData->mDecoratorUpdated = true;
+ } // end ( ( HANDLE_RELEASED == state ) || ( HANDLE_STOP_SCROLLING == state ) )
+ else if( HANDLE_SCROLLING == state )
+ {
+ const float xSpeed = event.p2.mFloat;
+ const float ySpeed = event.p3.mFloat;
+ const Vector2& layoutSize = mVisualModel->GetLayoutSize();
+ const Vector2 currentScrollPosition = mScrollPosition;
+
+ mScrollPosition.x += xSpeed;
+ mScrollPosition.y += ySpeed;
+
+ ClampHorizontalScroll( layoutSize );
+ ClampVerticalScroll( layoutSize );
+
+ bool endOfScroll = false;
+ if( Vector2::ZERO == ( currentScrollPosition - mScrollPosition ) )
+ {
+ // Notify the decorator there is no more text to scroll.
+ // The decorator won't send more scroll events.
+ mEventData->mDecorator->NotifyEndOfScroll();
+ // Still need to set the position of the handle.
+ endOfScroll = true;
+ }
+
+ // Set the position of the handle.
+ const bool scrollRightDirection = xSpeed > 0.f;
+ const bool scrollBottomDirection = ySpeed > 0.f;
+ const bool leftSelectionHandleEvent = Event::LEFT_SELECTION_HANDLE_EVENT == event.type;
+ const bool rightSelectionHandleEvent = Event::RIGHT_SELECTION_HANDLE_EVENT == event.type;
+
+ if( Event::GRAB_HANDLE_EVENT == event.type )
+ {
+ ChangeState( EventData::GRAB_HANDLE_PANNING );
+
+ // Get the grab handle position in decorator coords.
+ Vector2 position = mEventData->mDecorator->GetPosition( GRAB_HANDLE );
+
+ if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
+ {
+ // Position the grag handle close to either the left or right edge.
+ position.x = scrollRightDirection ? 0.f : mVisualModel->mControlSize.width;
+ }
+
+ if( mEventData->mDecorator->IsVerticalScrollEnabled() )
+ {
+ position.x = mEventData->mCursorHookPositionX;
+
+ // Position the grag handle close to either the top or bottom edge.
+ position.y = scrollBottomDirection ? 0.f : mVisualModel->mControlSize.height;
+ }
+
+ // Get the new handle position.
+ // The grab handle's position is in decorator's coords. Need to transforms to text's coords.
+ const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mVisualModel,
+ mLogicalModel,
+ mMetrics,
+ position.x - mScrollPosition.x,
+ position.y - mScrollPosition.y );
+
+ if( mEventData->mPrimaryCursorPosition != handlePosition )
+ {
+ mEventData->mUpdateCursorPosition = true;
+ mEventData->mUpdateGrabHandlePosition = !isSmoothHandlePanEnabled;
+ mEventData->mScrollAfterUpdatePosition = true;
+ mEventData->mPrimaryCursorPosition = handlePosition;
+ }
+ mEventData->mUpdateInputStyle = mEventData->mUpdateCursorPosition;
+
+ // Updates the decorator if the soft handle panning is enabled.
+ mEventData->mDecoratorUpdated = isSmoothHandlePanEnabled;
+ }
+ else if( leftSelectionHandleEvent || rightSelectionHandleEvent )
+ {
+ ChangeState( EventData::SELECTION_HANDLE_PANNING );
+
+ // Get the selection handle position in decorator coords.
+ Vector2 position = mEventData->mDecorator->GetPosition( leftSelectionHandleEvent ? Text::LEFT_SELECTION_HANDLE : Text::RIGHT_SELECTION_HANDLE );
+
+ if( mEventData->mDecorator->IsHorizontalScrollEnabled() )
+ {
+ // Position the selection handle close to either the left or right edge.
+ position.x = scrollRightDirection ? 0.f : mVisualModel->mControlSize.width;
+ }
+
+ if( mEventData->mDecorator->IsVerticalScrollEnabled() )
+ {
+ position.x = mEventData->mCursorHookPositionX;
+
+ // Position the grag handle close to either the top or bottom edge.
+ position.y = scrollBottomDirection ? 0.f : mVisualModel->mControlSize.height;
+ }
+
+ // Get the new handle position.
+ // The selection handle's position is in decorator's coords. Need to transform to text's coords.
+ const CharacterIndex handlePosition = Text::GetClosestCursorIndex( mVisualModel,
+ mLogicalModel,
+ mMetrics,
+ position.x - mScrollPosition.x,
+ position.y - mScrollPosition.y );
+
+ if( leftSelectionHandleEvent )
+ {
+ const bool differentHandles = ( mEventData->mLeftSelectionPosition != handlePosition ) && ( mEventData->mRightSelectionPosition != handlePosition );
+
+ if( differentHandles || endOfScroll )
+ {
+ mEventData->mUpdateHighlightBox = true;
+ mEventData->mUpdateLeftSelectionPosition = !isSmoothHandlePanEnabled;
+ mEventData->mUpdateRightSelectionPosition = isSmoothHandlePanEnabled;
+ mEventData->mLeftSelectionPosition = handlePosition;
+ }
+ }
+ else
+ {
+ const bool differentHandles = ( mEventData->mRightSelectionPosition != handlePosition ) && ( mEventData->mLeftSelectionPosition != handlePosition );
+ if( differentHandles || endOfScroll )
+ {
+ mEventData->mUpdateHighlightBox = true;
+ mEventData->mUpdateRightSelectionPosition = !isSmoothHandlePanEnabled;
+ mEventData->mUpdateLeftSelectionPosition = isSmoothHandlePanEnabled;
+ mEventData->mRightSelectionPosition = handlePosition;
+ }
+ }
+
+ if( mEventData->mUpdateLeftSelectionPosition || mEventData->mUpdateRightSelectionPosition )
+ {
+ RepositionSelectionHandles();
+
+ mEventData->mScrollAfterUpdatePosition = !isSmoothHandlePanEnabled;
+ }
+ }
+ mEventData->mDecoratorUpdated = true;
+ } // end ( HANDLE_SCROLLING == state )
+}
+
+void Controller::Impl::OnSelectEvent( const Event& event )
+{
+ if( NULL == mEventData )
+ {
+ // Nothing to do if there is no text.
+ return;
+ }
+
+ if( mEventData->mSelectionEnabled )
+ {
+ // Convert from control's coords to text's coords.
+ const float xPosition = event.p2.mFloat - mScrollPosition.x;
+ const float yPosition = event.p3.mFloat - mScrollPosition.y;
+
+ // Calculates the logical position from the x,y coords.
+ RepositionSelectionHandles( xPosition,
+ yPosition );
+ }
+}
+
+void Controller::Impl::OnSelectAllEvent()
+{
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "OnSelectAllEvent mEventData->mSelectionEnabled%s \n", mEventData->mSelectionEnabled?"true":"false");
+
+ if( NULL == mEventData )
+ {
+ // Nothing to do if there is no text.
+ return;
+ }
+
+ if( mEventData->mSelectionEnabled )
+ {
+ ChangeState( EventData::SELECTING );
+
+ mEventData->mLeftSelectionPosition = 0u;
+ mEventData->mRightSelectionPosition = mLogicalModel->mText.Count();
+
+ mEventData->mScrollAfterUpdatePosition = true;
+ mEventData->mUpdateLeftSelectionPosition = true;
+ mEventData->mUpdateRightSelectionPosition = true;
+ mEventData->mUpdateHighlightBox = true;
+ }
+}
+
+void Controller::Impl::RetrieveSelection( std::string& selectedText, bool deleteAfterRetrieval )
+{
+ if( mEventData->mLeftSelectionPosition == mEventData->mRightSelectionPosition )
+ {
+ // Nothing to select if handles are in the same place.
+ selectedText.clear();
+ return;
+ }
+
+ const bool handlesCrossed = mEventData->mLeftSelectionPosition > mEventData->mRightSelectionPosition;
+
+ //Get start and end position of selection
+ const CharacterIndex startOfSelectedText = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
+ const Length lengthOfSelectedText = ( handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition ) - startOfSelectedText;
+
+ Vector<Character>& utf32Characters = mLogicalModel->mText;
+ const Length numberOfCharacters = utf32Characters.Count();
+
+ // Validate the start and end selection points
+ if( ( startOfSelectedText + lengthOfSelectedText ) <= numberOfCharacters )
+ {
+ //Get text as a UTF8 string
+ Utf32ToUtf8( &utf32Characters[startOfSelectedText], lengthOfSelectedText, selectedText );
+
+ if( deleteAfterRetrieval ) // Only delete text if copied successfully
+ {
+ // Keep a copy of the current input style.
+ InputStyle currentInputStyle;
+ currentInputStyle.Copy( mEventData->mInputStyle );
+
+ // Set as input style the style of the first deleted character.
+ mLogicalModel->RetrieveStyle( startOfSelectedText, mEventData->mInputStyle );
+
+ // Compare if the input style has changed.
+ const bool hasInputStyleChanged = !currentInputStyle.Equal( mEventData->mInputStyle );
+
+ if( hasInputStyleChanged )
+ {
+ const InputStyle::Mask styleChangedMask = currentInputStyle.GetInputStyleChangeMask( mEventData->mInputStyle );
+ // Queue the input style changed signal.
+ mEventData->mInputStyleChangedQueue.PushBack( styleChangedMask );
+ }
+
+ mLogicalModel->UpdateTextStyleRuns( startOfSelectedText, -static_cast<int>( lengthOfSelectedText ) );
+
+ // Mark the paragraphs to be updated.
+ mTextUpdateInfo.mCharacterIndex = startOfSelectedText;
+ mTextUpdateInfo.mNumberOfCharactersToRemove = lengthOfSelectedText;
+
+ // Delete text between handles
+ Vector<Character>::Iterator first = utf32Characters.Begin() + startOfSelectedText;
+ Vector<Character>::Iterator last = first + lengthOfSelectedText;
+ utf32Characters.Erase( first, last );
+
+ // Will show the cursor at the first character of the selection.
+ mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mRightSelectionPosition : mEventData->mLeftSelectionPosition;
+ }
+ else
+ {
+ // Will show the cursor at the last character of the selection.
+ mEventData->mPrimaryCursorPosition = handlesCrossed ? mEventData->mLeftSelectionPosition : mEventData->mRightSelectionPosition;
+ }
+
+ mEventData->mDecoratorUpdated = true;
+ }
+}
+
+void Controller::Impl::ShowClipboard()
+{
+ if( mClipboard )
+ {
+ mClipboard.ShowClipboard();
+ }
+}
+
+void Controller::Impl::HideClipboard()
+{
+ if( mClipboard && mClipboardHideEnabled )
+ {
+ mClipboard.HideClipboard();
+ }
+}
+
+void Controller::Impl::SetClipboardHideEnable(bool enable)
+{
+ mClipboardHideEnabled = enable;
+}
+
+bool Controller::Impl::CopyStringToClipboard( std::string& source )
+{
+ //Send string to clipboard
+ return ( mClipboard && mClipboard.SetItem( source ) );
+}
+
+void Controller::Impl::SendSelectionToClipboard( bool deleteAfterSending )
+{
+ std::string selectedText;
+ RetrieveSelection( selectedText, deleteAfterSending );
+ CopyStringToClipboard( selectedText );
+ ChangeState( EventData::EDITING );
+}
+
+void Controller::Impl::GetTextFromClipboard( unsigned int itemIndex, std::string& retrievedString )
+{
+ if ( mClipboard )
+ {
+ retrievedString = mClipboard.GetItem( itemIndex );
+ }
+}
+
+void Controller::Impl::RepositionSelectionHandles()
+{
+ CharacterIndex selectionStart = mEventData->mLeftSelectionPosition;
+ CharacterIndex selectionEnd = mEventData->mRightSelectionPosition;
+
+ if( selectionStart == selectionEnd )
+ {
+ // Nothing to select if handles are in the same place.
+ return;
+ }
+
+ mEventData->mDecorator->ClearHighlights();
+
+ const GlyphIndex* const charactersToGlyphBuffer = mVisualModel->mCharactersToGlyph.Begin();
+ const Length* const glyphsPerCharacterBuffer = mVisualModel->mGlyphsPerCharacter.Begin();
+ const GlyphInfo* const glyphsBuffer = mVisualModel->mGlyphs.Begin();
+ const Vector2* const positionsBuffer = mVisualModel->mGlyphPositions.Begin();
+ const Length* const charactersPerGlyphBuffer = mVisualModel->mCharactersPerGlyph.Begin();
+ const CharacterIndex* const glyphToCharacterBuffer = mVisualModel->mGlyphsToCharacters.Begin();
+ const CharacterDirection* const modelCharacterDirectionsBuffer = ( 0u != mLogicalModel->mCharacterDirections.Count() ) ? mLogicalModel->mCharacterDirections.Begin() : NULL;
+
+ const bool isLastCharacter = selectionEnd >= mLogicalModel->mText.Count();
+ const CharacterDirection startDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + selectionStart ) );
+ const CharacterDirection endDirection = ( ( NULL == modelCharacterDirectionsBuffer ) ? false : *( modelCharacterDirectionsBuffer + ( selectionEnd - ( isLastCharacter ? 1u : 0u ) ) ) );
+
+ // Swap the indices if the start is greater than the end.
+ const bool indicesSwapped = selectionStart > selectionEnd;
+
+ // Tell the decorator to flip the selection handles if needed.
+ mEventData->mDecorator->SetSelectionHandleFlipState( indicesSwapped, startDirection, endDirection );
+
+ if( indicesSwapped )
+ {
+ std::swap( selectionStart, selectionEnd );
+ }
+
+ // Get the indices to the first and last selected glyphs.
+ const CharacterIndex selectionEndMinusOne = selectionEnd - 1u;
+ const GlyphIndex glyphStart = *( charactersToGlyphBuffer + selectionStart );
+ const Length numberOfGlyphs = *( glyphsPerCharacterBuffer + selectionEndMinusOne );
+ const GlyphIndex glyphEnd = *( charactersToGlyphBuffer + selectionEndMinusOne ) + ( ( numberOfGlyphs > 0 ) ? numberOfGlyphs - 1u : 0u );
+
+ // Get the lines where the glyphs are laid-out.
+ const LineRun* lineRun = mVisualModel->mLines.Begin();
+
+ LineIndex lineIndex = 0u;
+ Length numberOfLines = 0u;
+ mVisualModel->GetNumberOfLines( glyphStart,
+ 1u + glyphEnd - glyphStart,
+ lineIndex,
+ numberOfLines );
+ const LineIndex firstLineIndex = lineIndex;
+
+ // Create the structure to store some selection box info.
+ Vector<SelectionBoxInfo> selectionBoxLinesInfo;
+ selectionBoxLinesInfo.Resize( numberOfLines );
+
+ SelectionBoxInfo* selectionBoxInfo = selectionBoxLinesInfo.Begin();
+ selectionBoxInfo->minX = MAX_FLOAT;
+ selectionBoxInfo->maxX = MIN_FLOAT;
+
+ // Keep the min and max 'x' position to calculate the size and position of the highlighed text.
+ float minHighlightX = std::numeric_limits<float>::max();
+ float maxHighlightX = std::numeric_limits<float>::min();
+ Size highLightSize;
+ Vector2 highLightPosition; // The highlight position in decorator's coords.
+
+ // Retrieve the first line and get the line's vertical offset, the line's height and the index to the last glyph.
+
+ // The line's vertical offset of all the lines before the line where the first glyph is laid-out.
+ selectionBoxInfo->lineOffset = CalculateLineOffset( mVisualModel->mLines,
+ firstLineIndex );
+
+ // Transform to decorator's (control) coords.
+ selectionBoxInfo->lineOffset += mScrollPosition.y;
+
+ lineRun += firstLineIndex;
+
+ // The line height is the addition of the line ascender and the line descender.
+ // However, the line descender has a negative value, hence the subtraction.
+ selectionBoxInfo->lineHeight = lineRun->ascender - lineRun->descender;
+
+ GlyphIndex lastGlyphOfLine = lineRun->glyphRun.glyphIndex + lineRun->glyphRun.numberOfGlyphs - 1u;
+
+ // Check if the first glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
+ const Length numberOfCharactersStart = *( charactersPerGlyphBuffer + glyphStart );
+ bool splitStartGlyph = ( numberOfCharactersStart > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionStart ) );
+
+ // Check if the last glyph is a ligature that must be broken like Latin ff, fi, or Arabic ﻻ, etc which needs special code.
+ const Length numberOfCharactersEnd = *( charactersPerGlyphBuffer + glyphEnd );
+ bool splitEndGlyph = ( glyphStart != glyphEnd ) && ( numberOfCharactersEnd > 1u ) && HasLigatureMustBreak( mLogicalModel->GetScript( selectionEndMinusOne ) );
+
+ // The number of quads of the selection box.
+ const unsigned int numberOfQuads = 1u + ( glyphEnd - glyphStart ) + ( ( numberOfLines > 1u ) ? 2u * numberOfLines : 0u );
+ mEventData->mDecorator->ResizeHighlightQuads( numberOfQuads );
+
+ // Count the actual number of quads.
+ unsigned int actualNumberOfQuads = 0u;
+ Vector4 quad;
+
+ // Traverse the glyphs.
+ for( GlyphIndex index = glyphStart; index <= glyphEnd; ++index )
+ {
+ const GlyphInfo& glyph = *( glyphsBuffer + index );
+ const Vector2& position = *( positionsBuffer + index );
+
+ if( splitStartGlyph )
+ {
+ // If the first glyph is a ligature that must be broken it may be needed to add only part of the glyph to the highlight box.
+
+ const float glyphAdvance = glyph.advance / static_cast<float>( numberOfCharactersStart );
+ const CharacterIndex interGlyphIndex = selectionStart - *( glyphToCharacterBuffer + glyphStart );
+ // Get the direction of the character.
+ CharacterDirection isCurrentRightToLeft = false;
+ if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
+ {
+ isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + selectionStart );
+ }
+
+ // The end point could be in the middle of the ligature.
+ // Calculate the number of characters selected.
+ const Length numberOfCharacters = ( glyphStart == glyphEnd ) ? ( selectionEnd - selectionStart ) : ( numberOfCharactersStart - interGlyphIndex );
+
+ quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mScrollPosition.x + glyphAdvance * static_cast<float>( isCurrentRightToLeft ? ( numberOfCharactersStart - interGlyphIndex - numberOfCharacters ) : interGlyphIndex );
+ quad.y = selectionBoxInfo->lineOffset;
+ quad.z = quad.x + static_cast<float>( numberOfCharacters ) * glyphAdvance;
+ quad.w = selectionBoxInfo->lineOffset + selectionBoxInfo->lineHeight;
+
+ // Store the min and max 'x' for each line.
+ selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
+ selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );
+
+ mEventData->mDecorator->AddHighlight( actualNumberOfQuads, quad );
+ ++actualNumberOfQuads;
+
+ splitStartGlyph = false;
+ continue;
+ }
+
+ if( splitEndGlyph && ( index == glyphEnd ) )
+ {
+ // Equally, if the last glyph is a ligature that must be broken it may be needed to add only part of the glyph to the highlight box.
+
+ const float glyphAdvance = glyph.advance / static_cast<float>( numberOfCharactersEnd );
+ const CharacterIndex interGlyphIndex = selectionEnd - *( glyphToCharacterBuffer + glyphEnd );
+ // Get the direction of the character.
+ CharacterDirection isCurrentRightToLeft = false;
+ if( NULL != modelCharacterDirectionsBuffer ) // If modelCharacterDirectionsBuffer is NULL, it means the whole text is left to right.
+ {
+ isCurrentRightToLeft = *( modelCharacterDirectionsBuffer + selectionEnd );
+ }
+
+ const Length numberOfCharacters = numberOfCharactersEnd - interGlyphIndex;
+
+ quad.x = lineRun->alignmentOffset + position.x - glyph.xBearing + mScrollPosition.x + ( isCurrentRightToLeft ? ( glyphAdvance * static_cast<float>( numberOfCharacters ) ) : 0.f );
+ quad.y = selectionBoxInfo->lineOffset;
+ quad.z = quad.x + static_cast<float>( interGlyphIndex ) * glyphAdvance;
+ quad.w = quad.y + selectionBoxInfo->lineHeight;
+
+ // Store the min and max 'x' for each line.
+ selectionBoxInfo->minX = std::min( selectionBoxInfo->minX, quad.x );
+ selectionBoxInfo->maxX = std::max( selectionBoxInfo->maxX, quad.z );