+ // Get first the line index of the current cursor position index.
+ CharacterIndex characterIndex = 0u;
+
+ if( mEventData->mPrimaryCursorPosition > 0u )
+ {
+ characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+ }
+
+ const LineIndex lineIndex = mVisualModel->GetLineOfCharacter( characterIndex );
+
+ if( lineIndex + 1u < mVisualModel->mLines.Count() )
+ {
+ // Retrieve the cursor position info.
+ CursorInfo cursorInfo;
+ GetCursorPosition( mEventData->mPrimaryCursorPosition,
+ cursorInfo );
+
+ // Get the line below.
+ const LineRun& line = *( mVisualModel->mLines.Begin() + lineIndex + 1u );
+
+ // Get the next hit 'y' point.
+ const float hitPointY = cursorInfo.lineOffset + cursorInfo.lineHeight + 0.5f * ( line.ascender - line.descender );
+
+ // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
+ mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mVisualModel,
+ mLogicalModel,
+ mMetrics,
+ mEventData->mCursorHookPositionX,
+ hitPointY );
+ }