+ else if( Dali::DALI_KEY_CURSOR_UP == keyCode && !isShiftModifier )
+ {
+ // Ignore Shift-Up for text selection for now.
+
+ // Get first the line index of the current cursor position index.
+ CharacterIndex characterIndex = 0u;
+
+ if( mEventData->mPrimaryCursorPosition > 0u )
+ {
+ characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+ }
+
+ const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
+ const LineIndex previousLineIndex = ( lineIndex > 0 ? lineIndex - 1u : lineIndex );
+
+ // Retrieve the cursor position info.
+ CursorInfo cursorInfo;
+ GetCursorPosition( mEventData->mPrimaryCursorPosition,
+ cursorInfo );
+
+ // Get the line above.
+ const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + previousLineIndex );
+
+ // Get the next hit 'y' point.
+ const float hitPointY = cursorInfo.lineOffset - 0.5f * ( line.ascender - line.descender );
+
+ // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
+ bool matchedCharacter = false;
+ mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+ mModel->mLogicalModel,
+ mMetrics,
+ mEventData->mCursorHookPositionX,
+ hitPointY,
+ CharacterHitTest::TAP,
+ matchedCharacter );
+ }
+ else if( Dali::DALI_KEY_CURSOR_DOWN == keyCode && !isShiftModifier )
+ {
+ // Ignore Shift-Down for text selection for now.
+
+ // Get first the line index of the current cursor position index.
+ CharacterIndex characterIndex = 0u;
+
+ if( mEventData->mPrimaryCursorPosition > 0u )
+ {
+ characterIndex = mEventData->mPrimaryCursorPosition - 1u;
+ }
+
+ const LineIndex lineIndex = mModel->mVisualModel->GetLineOfCharacter( characterIndex );
+
+ if( lineIndex + 1u < mModel->mVisualModel->mLines.Count() )
+ {
+ // Retrieve the cursor position info.
+ CursorInfo cursorInfo;
+ GetCursorPosition( mEventData->mPrimaryCursorPosition,
+ cursorInfo );
+
+ // Get the line below.
+ const LineRun& line = *( mModel->mVisualModel->mLines.Begin() + lineIndex + 1u );
+
+ // Get the next hit 'y' point.
+ const float hitPointY = cursorInfo.lineOffset + cursorInfo.lineHeight + 0.5f * ( line.ascender - line.descender );
+
+ // Use the cursor hook position 'x' and the next hit 'y' position to calculate the new cursor index.
+ bool matchedCharacter = false;
+ mEventData->mPrimaryCursorPosition = Text::GetClosestCursorIndex( mModel->mVisualModel,
+ mModel->mLogicalModel,
+ mMetrics,
+ mEventData->mCursorHookPositionX,
+ hitPointY,
+ CharacterHitTest::TAP,
+ matchedCharacter );
+ }
+ }
+
+ if ( !isShiftModifier && mEventData->mState != EventData::SELECTING )
+ {
+ // Update selection position after moving the cursor
+ mEventData->mLeftSelectionPosition = mEventData->mPrimaryCursorPosition;
+ mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
+ }
+
+ if ( isShiftModifier && IsShowingRealText() && mEventData->mShiftSelectionFlag )