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Simplified the glyph reference counting
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
text
/
rendering
/
shaders
/
text-basic-shader.cpp
diff --git
a/dali-toolkit/internal/text/rendering/shaders/text-basic-shader.cpp
b/dali-toolkit/internal/text/rendering/shaders/text-basic-shader.cpp
index
0afddbb
..
447783f
100644
(file)
--- a/
dali-toolkit/internal/text/rendering/shaders/text-basic-shader.cpp
+++ b/
dali-toolkit/internal/text/rendering/shaders/text-basic-shader.cpp
@@
-17,6
+17,7
@@
// CLASS HEADER
#include <dali-toolkit/internal/text/rendering/text-renderer.h>
// CLASS HEADER
#include <dali-toolkit/internal/text/rendering/text-renderer.h>
+#include <dali/public-api/shader-effects/shader-effect.h>
namespace Dali
{
namespace Dali
{
@@
-50,7
+51,6
@@
Dali::ShaderEffect New()
);
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, fragmentShader,
);
Dali::ShaderEffect shaderEffect = Dali::ShaderEffect::New( vertexShader, fragmentShader,
- Dali::GeometryType( Dali::GEOMETRY_TYPE_TEXTURED_MESH ),
Dali::ShaderEffect::GeometryHints( Dali::ShaderEffect::HINT_NONE ) );
return shaderEffect;
}
Dali::ShaderEffect::GeometryHints( Dali::ShaderEffect::HINT_NONE ) );
return shaderEffect;
}