+ uint32_t glyphBufferSize = glyphBufferData.width * glyphBufferData.height * Pixel::GetBytesPerPixel(glyphBufferData.format);
+ // If glyph buffer data don't have ownership, Or if we need to decompress, create new memory and replace ownership.
+ if(!glyphBufferData.isBufferOwned || glyphBufferData.compressionType != TextAbstraction::GlyphBufferData::CompressionType::NO_COMPRESSION)
+ {
+ uint8_t* newBuffer = (uint8_t*)malloc(glyphBufferSize);
+ if(DALI_LIKELY(newBuffer != nullptr))
+ {
+ TextAbstraction::GlyphBufferData::Decompress(glyphBufferData, newBuffer);
+ if(glyphBufferData.isBufferOwned)
+ {
+ // Release previous buffer
+ free(glyphBufferData.buffer);
+ }
+ glyphBufferData.isBufferOwned = true;
+ glyphBufferData.buffer = newBuffer;
+ glyphBufferData.compressionType = TextAbstraction::GlyphBufferData::CompressionType::NO_COMPRESSION;
+ }
+ }
+