- Dali::Renderer renderer( actor.GetRendererAt( 0 ) );
- Geometry geometry = renderer.GetGeometry();
- Material material = renderer.GetMaterial();
-
- Dali::Renderer shadowRenderer = Dali::Renderer::New( geometry, material );
- shadowRenderer.SetDepthIndex( renderer.GetDepthIndex() - 1 );
- shadowActor.AddRenderer( shadowRenderer );
+ Dali::Renderer renderer( shadowActor.GetRendererAt( 0 ) );
+ renderer.SetDepthIndex( renderer.GetDepthIndex() - 1 );