- mesh.mIndices.Reserve( 6u );
- mesh.mIndices.PushBack( 1u );
- mesh.mIndices.PushBack( 0u );
- mesh.mIndices.PushBack( 2u );
- mesh.mIndices.PushBack( 2u );
- mesh.mIndices.PushBack( 3u );
- mesh.mIndices.PushBack( 1u );
+ mesh.mIndices.Reserve(6u);
+ mesh.mIndices.PushBack(1u);
+ mesh.mIndices.PushBack(0u);
+ mesh.mIndices.PushBack(2u);
+ mesh.mIndices.PushBack(2u);
+ mesh.mIndices.PushBack(3u);
+ mesh.mIndices.PushBack(1u);