- * @brief Adjust the reference count for an imageId and remove cache entry if it becomes free
- *
- * @param[in] fontId the font this image came from
- * @param[in] imageId The imageId
- * @param[in] delta adjustment to make to reference count
- */
- void AdjustReferenceCount( Text::FontId fontId, uint32_t imageId, int32_t delta );
-
- /**
- * @brief Get Shader used for rendering glyph effect buffers
- *
- * @return Handle of shader needed
- */
- Shader GetEffectBufferShader() const;
-
- /**
- * @brief Get Shader used rendering Glyph Shadows